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Текст:
Hirify AI/Оригинал
TL;DR
Head of Publishing (Mobile and Browser F2P Games) (F2P game publishing): Building and managing a profitable portfolio of licensed mobile and browser games with an accent on financial modeling, publishing decisions, licensing, and user acquisition economics. Focus on evaluating game pipelines, negotiating developer deals, optimizing payback and P&L performance, and building the publishing function.
Location: Remote; Russia, Belarus, Georgia, Armenia, Kazakhstan, or Moldova. Candidates must be based in Russia or able to travel to Russia regularly.
Company
A games publisher licensing free-to-play mobile and browser games from international studios for players in Russia and the CIS, with a live portfolio, regional platform partnerships, release and operations teams, and a steady pipeline of titles.
What you will do
Review games across genres and make go, test, or no-go publishing decisions.
Build financial models and P&Ls covering investment, payback periods, and revenue forecasts.
Negotiate licensing agreements with developers through signature.
Oversee user acquisition through agencies and partners, ensuring campaigns pay back.
Manage launches and commercial terms with regional platforms and app stores.
Set priorities for release, operations, and scouting teams; define responsibilities, identify hiring gaps, and report financial plans for the next 1, 3, and 6 months.
Requirements
3+ years of publishing F2P mobile and/or browser games as a Publishing Producer, Producer, Product Lead, Publishing Manager, or Head of Studio on the management side, with ownership of results.
Hands-on experience building financial models and game P&Ls in Excel or Google Sheets, including explaining and defending assumptions.
Strong command of retention, ARPU/ARPPU, LTV, ROAS, cohorts, and payback metrics.
Experience evaluating many games across genres and making go/no-go decisions.
Track record of negotiating and closing deals with game developers.
Understanding of user acquisition unit economics and experience working with UA teams or agencies.
Good knowledge of the Russian games market and local player preferences.
Experience managing people or cross-functional processes.
Working English is required for calls and correspondence with international partners; fluent Russian is required.
Must be based in Russia or able to travel to Russia regularly.
Fast decision-making, ownership of decisions, preparation with verified numbers, and ability to find solutions with limited budgets.
Nice to have
Experience with RuStore, VK Play, VK Games, Yandex Games, or OK Games.
Experience publishing licensed games from Asian developers.
Experience at a publisher with a large and diverse portfolio.
Startup or small-team experience with multiple responsibilities.
Personal interest in playing games.
Culture & Benefits
Full ownership of publishing decisions without micromanagement.
Competitive fixed compensation plus a performance-based bonus.
Fully remote work.
Steady pipeline of new titles from international studios.
Opportunity to build the publishing function and team.
Fast decision-making measured in days rather than months.
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