Valve предлагает самостоятельную творческую среду, но компания не ведёт активный набор на конкретную позицию, поэтому сроки найма непредсказуемы.
Набор неактивен
Свобода в работе
Сильный соцпакет
?Только офис
Понятный пайплайн
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Текст:
Hirify AI/Оригинал
TL;DR
3D Character Artist (Game Art): Building detailed game characters through high-resolution sculpting, low-resolution modeling, PBR texturing, and collaboration with concept artists and animators with an accent on character design, anatomy, and believable movement. Focus on creating characters across varied styles, integrating them into interdisciplinary game-design teams, and owning both the conceptual and physical development of high-quality assets.
Location: In-person in Bellevue, Washington, USA
Company
Valve is an entertainment and technology company creating and delivering interactive entertainment experiences.
What you will do
Sculpt high-resolution character models using ZBrush, Mudbox, or 3DCoat.
Craft low-resolution game models and author high-quality textures for PBR workflows.
Collaborate with concept artists to iterate on character designs and with animators to create believable movement and performance.
Work in interdisciplinary design teams to integrate characters into game design and bring them to life.
Contribute to both the conceptual development and physical creation of detailed, high-quality character assets.
Requirements
Portfolio demonstrating high-level organic and hard-surface modeling experience in games or films.
Portfolio demonstrating the ability to model characters in a variety of styles, with an emphasis on character design.
Portfolio demonstrating direct contribution to both conceptual thinking and physical creation of detailed, high-quality products.
Thorough understanding of human anatomy.
Personal ownership and pride in the quality of the work.
Student portfolios are not accepted.
Nice to have
Drawing, sculpting, and other traditional art skills.
Culture & Benefits
In-person collaboration with software engineers, artists, writers, animators, and designers.
Self-directed work in an organization where groups determine how to dedicate their time.
Flexible scheduling and a work environment supporting families and domestic partnerships.
Health insurance, a 401(k) employer match, vacation, and family leave.
On-site health and efficiency amenities, fertility and adoption assistance, and child-care reimbursement during interviews.
A diverse culture focused on strengthening the organization through diversity in all forms.
Hiring process
Apply with a portfolio demonstrating the required modeling, character design, anatomy, and ownership criteria.
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