gamedevmayazbrushsubstancetexturingenvironment artphysically based renderingshader construction
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
Зарплата и рынок
развернуть
На похожих ролях по рынку
$98к$110кмедиана$110к
7 в выборке
83
Хорошая вакансия
развернуть
Чёткая senior-позиция в известной AAA-студии даёт опыт работы над крупным проектом, но временный найм через подрядчика оставляет меньше уверенности в долгосрочной стабильности.
Временный контракт
Понятные задачи
Известная студия
Актуальные инструменты
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Environment Artist Texture (Gamedev): Creating and applying materials and textures for high-quality AAA game environments with an accent on physically based shaders, efficient UV layouts, and texture memory management. Focus on defining complex visual looks, maintaining level performance, and collaborating with design and art direction to solve challenging environment-art problems.
Location: Santa Monica, California, United States; hybrid / onsite. Candidates must be authorized to work in the United States.
Salary: $69.09–$86.35 USD per hour.
Company
hirify.global's Naughty Dog studio develops critically acclaimed AAA games focused on narrative, gameplay, technology, and detailed environments.
What you will do
Create and apply materials across varied game-art subjects.
Troubleshoot and maintain levels within frame-rate, memory, and design specifications.
Serve as a point of contact for achieving design and art-direction goals in game-art production.
Define complex visual looks for challenging levels with limited concept art and direction.
Collaborate with other departments to propose solutions and support project needs.
Requirements
5+ years of experience modeling high-quality environments, likely including at least one shipped AAA title.
Expert understanding of environment production in AAA game development and strong art sensibilities for color, composition, and scale.
Proficiency sculpting and painting surface details, controlling shader features, and constructing shaders with a material editor for physically based game environments.
Ability to create efficient UV layouts, bake textures from high-resolution meshes, and create tiling and trim texture sets.
Ability to manage texture memory and shader performance.
Proficiency with Maya, Substance, ZBrush, or equivalent software.
Self-motivated, proactive, collaborative, open to feedback and iteration, and able to communicate evolving project needs.
Ability to meet schedules and execute a level's vision through completion in a timely and efficient manner.
Nice to have
At least one shipped AAA title is indicated as likely rather than an absolute requirement.
Culture & Benefits
Temporary engagement through staffing partner Yoh Enterprise Solutions.
Hybrid / onsite work in Santa Monica.
Medical, dental, and vision benefits are available.
Inclusive environment that values diverse cultural and life experiences, collaboration, feedback, and iteration.
Background checks are conducted at the offer stage.
Hiring process
Provide a portfolio or demo reel; an art test may be required.
Complete a phone screen as part of the application process.
Будьте осторожны
Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →