Чётко очерченная роль старшего художника в известной AAA-студии включает заметную работу над игрой, но временный формат снижает уверенность в долгосрочной занятости.
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Hirify AI/Оригинал
TL;DR
Senior Environment Artist Texture (AAA Games): Creating and applying materials and textures for high-quality game environments while maintaining levels within frame-rate, memory, and design constraints with an accent on physically based materials, shader construction, and efficient texture workflows. Focus on defining complex visual looks, building tiling and trim texture sets, optimizing texture memory and shader performance, and collaborating with art and design teams.
Location: United States, Santa Monica, CA; hybrid / onsite. Candidates must be authorized to work in the United States.
Salary: $69.09–$86.35 USD per hour.
Company
Naughty Dog is a game development studio known for narrative-driven, technically ambitious AAA titles, including The Last of Us series, and is currently working on Intergalactic: The Heretic Prophet.
What you will do
Create and apply materials across varied subject matter.
Build, texture, and maintain game environments while keeping levels within frame-rate, memory, and design specifications.
Define complex visual looks for challenging levels with limited concept art and direction.
Act as a point of contact for achieving design and art-direction goals in game art production.
Collaborate with other departments to propose and implement solutions that improve the game.
Requirements
5+ years of experience modeling high-quality environments, likely including at least one shipped AAA title.
Expert understanding of environment creation in AAA game development and strong art sensibilities for color, composition, and scale.
Proficiency in sculpting and painting surface details, controlling shader features for varied material types, and constructing shaders with a material editor for physically based game environments.
Ability to create efficient UV layouts, bake textures from high-resolution meshes, and build tiling and trim texture sets.
Experience managing texture memory and shader performance.
Proficiency with Maya, Substance, ZBrush, or equivalent software.
Self-motivated, proactive, flexible, and able to execute a level's vision to completion while meeting schedules and communicating evolving project needs.
Collaborative team player who actively seeks and gives feedback, shares information and assets, and remains open to direction and iteration.
Culture & Benefits
Temporary engagement through staffing partner Yoh Enterprise Solutions.
Benefits include medical, dental, and vision offerings.
Inclusive environment that values diverse cultural and life experiences.
Background checks are conducted at the offer stage for new employees.
Hiring process
Submit a portfolio or demo reel; an art test may also be required.
The process includes a phone screen.
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