Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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$196к-203к/год
$140к$170кмедиана$230к
По похожим ролям (49) ~ $170к/год
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Чёткая зона ответственности лида, сочетание управления с разработкой и собственный игровой продукт делают вакансию сильной; стоит учитывать работу в небольшой команде и пятиэтапный отбор.
?Широкая зона ответственности
Современный стек
Собственный игровой продукт
Пять этапов отбора
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Lead Backend Engineer (Kotlin/Java, Gamedev): Leading backend engineering for a multiplayer fantasy adventure with an accent on team development, scalable architecture, and production reliability. Focus on evolving critical-path systems, managing incidents and infrastructure costs, and scaling live-service backends for a global audience.
Location: Remote within the United States or Canada; applicants must be legally authorized to work in one of these countries and work within North American time zones (EST–PST).
Salary: $196.0k–$203.0k per year.
Company
hirify.global is a fully distributed game studio developing a multiplayer fantasy adventure centered on shared exploration, friendships, and emergent stories.
What you will do
Lead, mentor, and grow the Backend Engineering team through goal-setting, 1:1s, feedback, hiring, and career development.
Own team processes, including planning, code review standards, on-call, bug triage, scoping, and estimation.
Review pull requests, unblock difficult technical problems, evolve backend architecture, and write production code for critical-path systems.
Own reliability, service-level objectives, incident response, infrastructure cost, and backend scalability.
Partner with game design, marketing, production, the Technical Director, and studio leadership on feature scope, roadmaps, risks, and trade-offs.
Requirements
6+ years of professional backend experience; games or live-service development is strongly preferred.
2+ years of directly managing or leading engineers.
Strong Kotlin or Java skills and familiarity with Kubernetes, Grafana, Terraform, and load-testing tools.
Hands-on experience scaling backend systems for a global audience, including debugging, monitoring, and alerting.
Strong understanding of software architecture and design patterns, with sound judgment about when to apply them or keep solutions simple.
Experience collaborating with design, marketing, and production on a shipped or in-development game.
Ability to operate with high ownership in a lean, multi-disciplinary team.
Strong communication skills, including explaining technical trade-offs to non-engineers and aligning a small team around a plan.
Legal authorization to work in the United States or Canada is required; Gardens does not assist with work authorization or work visas.
Nice to have
Experience taking a live-service game through launch and post-launch operations.
Experience at an independent or mid-size studio.
Culture & Benefits
Fully distributed remote studio working across North American time zones.
Competitive salaries, pay transparency, and stock options.
Medical, dental, and vision coverage; life insurance; short- and long-term disability benefits.
401(k) contributions in the U.S. or RRSP and DPSP contributions in Canada, plus paid parental leave.
Primarily sedentary computer-based work requiring at least six hours per day of sustained monitor, keyboard, mouse, and game-controller use.
Hiring process
Five stages: People Operations introduction, Hiring Manager interview, panel interview with three one-hour sections, Gardeners Debrief, and offer.
Interviews are one-hour video calls on Google Meet unless otherwise noted.
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