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5 дней назад

Lead Backend Engineer (Gamedev)

196 000 - 203 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Backend Engineer (Kotlin/Java, Gamedev): Leading backend engineering for a multiplayer fantasy adventure with an accent on team development, scalable architecture, and production reliability. Focus on evolving critical-path systems, managing incidents and infrastructure costs, and scaling live-service backends for a global audience.

Location: Remote within the United States or Canada; applicants must be legally authorized to work in one of these countries and work within North American time zones (EST–PST).

Salary: $196.0k–$203.0k per year.

Company

hirify.global is a fully distributed game studio developing a multiplayer fantasy adventure centered on shared exploration, friendships, and emergent stories.

What you will do

  • Lead, mentor, and grow the Backend Engineering team through goal-setting, 1:1s, feedback, hiring, and career development.
  • Own team processes, including planning, code review standards, on-call, bug triage, scoping, and estimation.
  • Review pull requests, unblock difficult technical problems, evolve backend architecture, and write production code for critical-path systems.
  • Own reliability, service-level objectives, incident response, infrastructure cost, and backend scalability.
  • Partner with game design, marketing, production, the Technical Director, and studio leadership on feature scope, roadmaps, risks, and trade-offs.

Requirements

  • 6+ years of professional backend experience; games or live-service development is strongly preferred.
  • 2+ years of directly managing or leading engineers.
  • Strong Kotlin or Java skills and familiarity with Kubernetes, Grafana, Terraform, and load-testing tools.
  • Hands-on experience scaling backend systems for a global audience, including debugging, monitoring, and alerting.
  • Strong understanding of software architecture and design patterns, with sound judgment about when to apply them or keep solutions simple.
  • Experience collaborating with design, marketing, and production on a shipped or in-development game.
  • Ability to operate with high ownership in a lean, multi-disciplinary team.
  • Strong communication skills, including explaining technical trade-offs to non-engineers and aligning a small team around a plan.
  • Legal authorization to work in the United States or Canada is required; Gardens does not assist with work authorization or work visas.

Nice to have

  • Experience taking a live-service game through launch and post-launch operations.
  • Experience at an independent or mid-size studio.

Culture & Benefits

  • Fully distributed remote studio working across North American time zones.
  • Collaborative environment emphasizing curiosity, adaptability, sound judgment, shared ownership, feedback, and continuous learning.
  • Competitive salaries, pay transparency, and stock options.
  • Medical, dental, and vision coverage; life insurance; short- and long-term disability benefits.
  • 401(k) contributions in the U.S. or RRSP and DPSP contributions in Canada, plus paid parental leave.
  • Primarily sedentary computer-based work requiring at least six hours per day of sustained monitor, keyboard, mouse, and game-controller use.

Hiring process

  • Five stages: People Operations introduction, Hiring Manager interview, panel interview with three one-hour sections, Gardeners Debrief, and offer.
  • Interviews are one-hour video calls on Google Meet unless otherwise noted.

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