Senior Photorealistic 3D Character Designer and Animator (Unreal Engine)
Контакты
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
aimayaunreal enginezbrushstartupsubstance paintertexturingriggingcharacter animationsculpting3d character art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Хорошая вакансия
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Роль охватывает весь процесс создания персонажей, но объединяет несколько специализаций, а о стабильности стартапа и его проектах информации мало.
Несколько специализаций
Актуальные инструменты
На стыке с ИИ
Гибкий формат
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Photorealistic 3D Character Designer and Animator (Unreal Engine): Creating highly realistic digital humans and creatures from sculpting through animation and engine integration with an accent on anatomical accuracy, PBR materials, rigging, and lifelike movement. Focus on optimizing character assets for real-time rendering, integrating motion capture, and building robust character pipelines for Unreal Engine.
Location: Remote worldwide
Company
hirify.global develops digital humans and creatures for gaming, movies, and interactive entertainment.
What you will do
Lead the end-to-end creation of photorealistic 3D characters from sculpting through animation and engine integration.
Sculpt high-fidelity human and creature models with accurate anatomy, appealing design, and detailed surfaces.
Create advanced textures, shaders, and PBR materials for realistic rendering.
Design performant character rigs and produce keyframe animation and motion-capture integrations for lifelike movement.
Optimize character assets for real-time rendering, primarily in Unreal Engine.
Collaborate with concept artists, technical artists, and engineers while driving character pipeline, tool, and workflow best practices.
Requirements
5+ years of professional experience as a 3D character artist and animator in games or VFX, with a strong focus on photorealism.
An exceptional portfolio demonstrating photorealistic character sculpting, modeling, texturing, shading, rigging, and animation.
Expert proficiency with ZBrush, Autodesk Maya, and Substance Painter or Substance Designer.
Deep understanding of human and creature anatomy, proportions, and skeletal and muscular structures.
Proven experience with real-time engines, especially Unreal Engine, including performance optimization.
Strong knowledge of PBR rendering principles and material authoring.
Excellent communication and collaboration skills with a proactive problem-solving mindset.
Ability to interpret and execute complex artistic direction with minimal supervision.
Nice to have
Experience with cloth simulation tools such as Marvelous Designer.
Familiarity with facial rigging systems and blend shape creation.
Experience with advanced rendering solutions such as V-Ray or Arnold.
Experience leading character art teams or mentoring junior artists.
Interest in emerging technologies for character creation and animation.
Culture & Benefits
Remote-first worldwide work with flexible hours and an async-first culture.
Competitive package including early-stage equity.
High individual impact and challenging tasks.
Small teams with minimal bureaucracy.
Technology and AI positioned 12+ months ahead of the industry.
Team interview: 2–3 hours split across sessions, followed by an offer decision within 1–2 business days.
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