unreal enginegame designblueprintenemy aicombat designcombat systemsgameplay scriptingthird person action
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У роли чёткий фокус на боевом дизайне, заметная зона ответственности и работа с разными командами, хотя уровень Senior сочетается с требованием 3-6 лет опыта.
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Hirify AI/Оригинал
TL;DR
Combat Game Designer Senior (Combat Systems/Game Design): Designing and shipping combat systems, enemies, bosses, weapons, abilities, and progression for a third-person melee- and ranged-action game with an accent on responsiveness, readability, balance, and moment-to-moment feedback. Focus on prototyping complex encounters, tuning hit detection and combat timing, collaborating across disciplines, and mentoring combat designers.
Location: Remote, Санкт-Петербург
Company
Saber Interactive.
What you will do
Own and evolve core combat systems for a third-person action game, including targeting, combat metrics, input buffering and queuing, abilities, progression, aggro, threat management, enemy AI behaviors, and combat states.
Design, prototype, implement, balance, and ship enemies, elite units, bosses, weapons, abilities, and multi-phase combat encounters.
Tune animation timing, hit reactions, attack windows, invulnerability frames, damage volumes, hit detection, recovery frames, stagger, crowd control, and other moment-to-moment parameters.
Work with gameplay engineering to solve complex combat interactions and collaborate with character art, animation, VFX, audio, and narrative teams to deliver polished combat feedback.
Document combat designs through technical specifications and implementation guidelines, scope features with production, and ensure delivery within available constraints.
Mentor other combat designers and contribute to combat design practices, standards, and tools.
Requirements
Experience of 3–6 years and proven experience shipping at least one commercially released action game as a Combat Designer or equivalent.
Strong experience designing combat for third-person action games, preferably with both melee and ranged combat.
Hands-on experience with gameplay or visual scripting, such as Unreal Engine Blueprint, and a solid understanding of combat logic implementation.
Experience collaborating directly with animation teams on combat animation requirements, timing, state transitions, attack windows, and, where applicable, motion-capture workflows and shot lists.
Strong prototyping and iteration skills, including quickly making combat concepts playable and evaluating them through hands-on testing.
Culture & Benefits
Full-time remote work format.
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