Назад
2 дня назад

Combat Game Designer Senior

Формат работы
remote (только Russia)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Russia
hhВакансия с HeadHunter. Контакт ведёт на hh.ru

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Описание вакансии

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TL;DR
Combat Game Designer Senior (Combat Systems/Game Design): Designing and shipping combat systems, enemies, bosses, weapons, abilities, and progression for a third-person melee- and ranged-action game with an accent on responsiveness, readability, balance, and moment-to-moment feedback. Focus on prototyping complex encounters, tuning hit detection and combat timing, collaborating across disciplines, and mentoring combat designers.

Location: Remote, Санкт-Петербург

Company

Saber Interactive.

What you will do

  • Own and evolve core combat systems for a third-person action game, including targeting, combat metrics, input buffering and queuing, abilities, progression, aggro, threat management, enemy AI behaviors, and combat states.
  • Design, prototype, implement, balance, and ship enemies, elite units, bosses, weapons, abilities, and multi-phase combat encounters.
  • Tune animation timing, hit reactions, attack windows, invulnerability frames, damage volumes, hit detection, recovery frames, stagger, crowd control, and other moment-to-moment parameters.
  • Work with gameplay engineering to solve complex combat interactions and collaborate with character art, animation, VFX, audio, and narrative teams to deliver polished combat feedback.
  • Document combat designs through technical specifications and implementation guidelines, scope features with production, and ensure delivery within available constraints.
  • Mentor other combat designers and contribute to combat design practices, standards, and tools.

Requirements

  • Experience of 3–6 years and proven experience shipping at least one commercially released action game as a Combat Designer or equivalent.
  • Strong experience designing combat for third-person action games, preferably with both melee and ranged combat.
  • Hands-on experience with gameplay or visual scripting, such as Unreal Engine Blueprint, and a solid understanding of combat logic implementation.
  • Experience collaborating directly with animation teams on combat animation requirements, timing, state transitions, attack windows, and, where applicable, motion-capture workflows and shot lists.
  • Strong prototyping and iteration skills, including quickly making combat concepts playable and evaluating them through hands-on testing.

Culture & Benefits

  • Full-time remote work format.

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