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3D Animator (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Animator (Gamedev): Creating character animations for the project SPINE, focusing on locomotion, parkour, and stunts within Unreal Engine 5. Focus on body mechanics, motion capture integration, and high-quality action sequences.
Location: Remote
Company
is a game development studio known for creating high-action titles, currently working on the flagship project SPINE.
What you will do
- Develop character animations for the flagship project SPINE.
- Create complex locomotion, parkour, and various stunt animations.
- Integrate and refine motion capture data.
- Contribute to the creation of cinematic gun-fu shootouts and breathtaking battles.
Requirements
- 2+ years of experience creating character animation for games, film, or television.
- Strong mastery of Maya and core animation principles.
- Expertise in body mechanics and action animation (walking, running, jumping, stunts).
- Experience with animation rigs and industry tools like animBot.
- Good verbal and written communication skills.
Nice to have
- Experience setting up locomotion systems in Unreal Engine or Unity.
- Knowledge of rigging and skinning.
- Proficiency in Python or MEL.
- Formal art education.
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