blenderunreal enginezbrushsubstance painterpbrenvironment artsubstance designer3d art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Хорошая вакансия
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Это хорошо структурированная стажировка в известной AAA-студии с практической работой над проектами, наставничеством и понятным фокусом на 3D-арте, но строгие требования к году выпуска, месту работы и графику ограничивают доступ.
3D Art Intern (Gamedev): Contributing to active AAA game projects across the 3D art pipeline with an accent on modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation. Focus on building environment art, set dressing, and assets in Unreal Engine 5 while learning from experienced artists and applying feedback.
Location: Remote/Flexible within the United States, with the first week onsite at the San Carlos, California studio for onboarding. Full-time availability during core business hours is required from February 1 through April 23, 2027.
Compensation: $20–$23 USD per hour, based on confirmed work location in the United States.
Company
hirify.global is a game development studio creating AAA franchises including Tomb Raider.
What you will do
Contribute to active AAA game development projects and learn modern production workflows and tools.
Develop skills across modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation.
Assist with world building, set dressing, and environment creation in Unreal Engine.
Polish existing assets, help resolve issues, and support mid, senior, and lead artists with assigned art production tasks.
Work with Unreal Engine, ZBrush, Blender, and Substance Painter/Designer, with a focus on Unreal Engine 5.
Requirements
Graduated from a college or university program in 2026.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Availability to work full-time, 40 hours per week, during core business hours for the entire February 1–April 23, 2027 program.
Legal eligibility to work in the United States.
Availability for the first week onsite at the San Carlos, California studio for onboarding.
Submit a complete application with a resume, cover letter, and portfolio link.
Nice to have
Portfolio demonstrating foundational environment art skills, including 3D art with strong perspective, composition, mood, lighting, and material definition.
Understanding of color theory and physically based rendering.
Industry involvement outside classroom work, such as game jams, personal projects, or group projects.
Exposure to industry-standard development software, tools, and engines.
Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Ability to communicate ideas, show eagerness to learn, and apply feedback.
Culture & Benefits
12-week remote internship with hands-on work on active AAA projects and collaboration with onsite and remote teams.
Professional mentorship from experienced game development professionals.
Medical, dental, and vision benefits package for interns.
Opportunities to build industry-ready skills and professional relationships in game development.
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