Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Задачи очерчены чётко, а роль даёт самостоятельность на уровне senior в системах анимации Unreal, но проектный формат может означать перерывы между проектами.
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Проектный контрактАктуальные инструментыСамостоятельность в работе
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Animator (Unreal Engine): Building and optimizing character rigs, real-time animation systems, and DCC-to-engine pipelines for an unannounced game project with an accent on Unreal Engine integration, deformation quality, and scalable production workflows. Focus on implementing Animation Blueprints, State Machines, Blend Spaces, and Motion Matching, solving complex animation integration issues, and optimizing systems for real-time performance.
Location: Fully remote; listed under Poznań, Poland, Europe. Remote collaboration within an international development environment.
Company
hirify.global is a game development studio providing co-development support for partner projects.
What you will do
Create, maintain, and optimize rigs for bipedal, non-bipedal, and mechanical characters, including rigging, skinning, and deformation solutions.
Implement, maintain, debug, and optimize character animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, Motion Matching, Behavior Trees, and State Trees.
Develop workflows connecting Maya, Blender, and Unreal Engine for animation export, import, retargeting, and character integration.
Create reusable tools, technical solutions, documentation, and scalable pipeline improvements that increase animator productivity.
Collaborate with animators, technical artists, gameplay programmers, and partner engineering teams to integrate production-ready animation systems.
Own assigned systems, identify technical risks, and communicate challenges, progress, and solutions across distributed teams.
Requirements
6+ years of professional experience in game animation or technical animation.
Professional experience on commercially released game productions.
Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
Strong technical skills in character rigging, skinning, and deformation, with an understanding of animation principles and character mechanics.
Professional proficiency with Maya and Blender, including integration with Unreal Engine.
Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
Understanding of Behavior Trees, State Trees, and their interaction with character animation systems.
Experience developing and maintaining DCC-to-engine animation pipelines.
Ability to diagnose and resolve complex animation integration and performance issues, with strong understanding of technical constraints, optimization, and scalable production workflows.
Ability to work independently and collaborate effectively with animators, technical artists, and programmers.
Excellent communication skills and fluency in English.
Nice to have
Strong experience with Unreal Engine Control Rig and procedural animation systems.
Knowledge of IK Rig, IK Retargeter, Full Body IK, and runtime animation solutions.
Experience with Python, MEL, or mGear for rigging and pipeline automation.
Experience creating custom animation tools and editor utilities.
Familiarity with high-fidelity character systems and complex character deformation.
Experience with procedural animation, physics-driven animation, runtime rigging, or optimization for demanding real-time applications.
Previous co-development experience with international teams.
Culture & Benefits
Fully remote collaboration within an international development environment.
Opportunity to contribute to an unannounced game project with a partner.
Direct collaboration with experienced animation and engineering teams.
Meaningful technical ownership over character animation systems and production workflows.
Potential for continued collaboration on future projects.
Competitive compensation based on experience and contract arrangements.
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