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2 дня назад

Senior Lighting Artist (Gaming)

130 140 - 171 960CAD
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Lighting Artist (Gaming): Creating gameplay and in-game cinematic lighting, sky domes, and cloud assets for first-person-shooter games with an accent on physically based lighting, mood, visual storytelling, and photorealistic quality. Focus on building lighting workflows, optimizing runtime and disk budgets, advancing rendering technology, and mentoring lighting artists.

Location: Toronto, Ontario, Canada; hybrid schedule with in-studio and remote workdays. Permanent remote work is not available.

Salary: CAD 130,140–171,960 annual base pay.

Company

hirify.global’s Sledgehammer Games is a video game developer known for the Call of Duty franchise and is wholly owned by Microsoft.

What you will do

  • Create gameplay and in-game cinematic lighting under Art Director direction.
  • Build sky dome and cloud assets while meeting runtime and disk-budget requirements.
  • Collaborate with Character, VFX, Environment Art, rendering engineers, leads, and directors.
  • Identify production risks, improve the lighting pipeline, and develop team workflows and best practices.
  • Stay current with lighting techniques and help advance the engine and visual quality.
  • Mentor Lighting artists and support a creative, trusting, and high-quality team environment.

Requirements

  • More than 8 years of experience in a gaming-industry Lighting role.
  • Strong working knowledge of Maya and Photoshop or equivalent tools.
  • In-depth knowledge of physically based lighting, advanced lighting fundamentals, lighting theory, color space, exposure, light fixtures, natural light, and reflections.
  • Ability to use composition, color grading, and post effects to enhance mood and the final image.
  • Working knowledge of industry-standard rendering concepts and processes, including PBR and HDR lighting.
  • Experience with Unreal, Unity, or proprietary engines, plus familiarity with ray tracing or path tracing systems.
  • Proven ability to lead and inspire teams.
  • Ability to use AI as a development tool.

Nice to have

  • Experience with scripting or programming languages.
  • Experience with Houdini.
  • Knowledge of photography principles and image correction techniques.
  • Experience playing Call of Duty or similar FPS games.

Culture & Benefits

  • Collaborative work with teams across the United States, Australia, and the United Kingdom.
  • Routine one-to-ones, weekly team meetings, in-depth training, and open communication with adjacent teams.
  • Extended health benefits including medical, dental, and vision coverage, plus supplemental life and critical illness benefits.
  • Additional programs include legal services and other financial and well-being benefits.
  • Relocation assistance may be available if the company requires a geographic move.

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