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2 дня назад

Senior Combat Designer (Enemies / Bosses)

70 - 90$
Формат работы
remote (только USA)
Тип работы
project
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Combat Designer (Enemies / Bosses) (Game Combat Design): Designing, prototyping, implementing, iterating, balancing, and polishing AI enemies, mini-bosses, and large-scale boss encounters with an accent on enemy AI, gameplay scripting, and cross-disciplinary collaboration. Focus on building combat encounters, documenting reusable gameplay systems, and solving clarity, balance, difficulty, and playability challenges.

Location: Remote in the United States; 6-month temporary contract through staffing partner Yoh Enterprise Solutions.

Salary: $70–$90 USD per hour.

Company

hirify.global, with Insomniac Games, develops interactive entertainment and video games.

What you will do

  • Design, prototype, implement, iterate, balance, and polish AI enemy combatants, mini-bosses, and large-scale boss encounters.
  • Implement and iterate Enemy AI and bosses using proprietary internal tools and scripting systems.
  • Collaborate in a cross-disciplinary pod with Gameplay Programming, Animation, and other disciplines.
  • Write and maintain gameplay system documentation covering functionality and Enemy AI best practices.
  • Gather and prioritize feedback, then improve enemy and boss design for clarity, balance, and playability.
  • Support Mission Designers with best practices, training, model encounters, and direct combat encounter work; coordinate on game-wide difficulty, balance, differentiation, and enemy introductions.

Requirements

  • Five or more years of professional game design experience, including at least one shipped title as a Combat Designer.
  • Expertise in the current state of combat design across the games industry.
  • Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines such as Unreal or proprietary engines, including direct scripting, prototyping, and gameplay-system iteration.
  • Intermediate knowledge and experience with level editing tools and scripting in Unreal Engine, Unity, or similar editors.
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Ability to calculate figures and amounts and apply basic algebra and geometry.
  • Ability to solve practical problems with limited standardization and interpret written, oral, diagram, or schedule-based instructions.
  • Strong written, verbal, visual, interpersonal, and cross-disciplinary communication skills.
  • Working knowledge of Microsoft Office Suite.

Nice to have

  • Experience in 3D layout.
  • Adobe Illustrator experience.
  • UE4 Blueprint scripting skills.

Culture & Benefits

  • Collaborative work in a cross-disciplinary pod.
  • Supportive and creative work environment aligned with studio values.
  • Medical, dental, and vision benefits.
  • Base pay may vary based on knowledge, skills, experience, and geographic location.

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