Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
Зарплата и рынок
На похожих ролях по рынку
$140к$140кмедиана$160к
9 в выборке
79
Хорошая вакансия
развернуть
Чётко описанная senior-роль в крупной игровой студии даёт возможность напрямую работать над AI противников и боссами, но контракт всего на шесть месяцев снижает долгосрочную определённость.
Кликните для подробной информации
Контракт на полгодаПонятные задачиКрупная игровая студия
Оценка от Hirify AI
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Combat Designer (Enemies / Bosses) (Game Combat Design): Designing, prototyping, implementing, iterating, balancing, and polishing AI enemies, mini-bosses, and large-scale boss encounters with an accent on enemy AI, gameplay scripting, and cross-disciplinary collaboration. Focus on building combat encounters, documenting reusable gameplay systems, and solving clarity, balance, difficulty, and playability challenges.
Location: Remote in the United States; 6-month temporary contract through staffing partner Yoh Enterprise Solutions.
Salary: $70–$90 USD per hour.
Company
hirify.global, with Insomniac Games, develops interactive entertainment and video games.
What you will do
Design, prototype, implement, iterate, balance, and polish AI enemy combatants, mini-bosses, and large-scale boss encounters.
Implement and iterate Enemy AI and bosses using proprietary internal tools and scripting systems.
Collaborate in a cross-disciplinary pod with Gameplay Programming, Animation, and other disciplines.
Write and maintain gameplay system documentation covering functionality and Enemy AI best practices.
Gather and prioritize feedback, then improve enemy and boss design for clarity, balance, and playability.
Support Mission Designers with best practices, training, model encounters, and direct combat encounter work; coordinate on game-wide difficulty, balance, differentiation, and enemy introductions.
Requirements
Five or more years of professional game design experience, including at least one shipped title as a Combat Designer.
Expertise in the current state of combat design across the games industry.
Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
High proficiency with modern game engines such as Unreal or proprietary engines, including direct scripting, prototyping, and gameplay-system iteration.
Intermediate knowledge and experience with level editing tools and scripting in Unreal Engine, Unity, or similar editors.
Intermediate knowledge of Maya or other major 3D modeling programs.
Ability to calculate figures and amounts and apply basic algebra and geometry.
Ability to solve practical problems with limited standardization and interpret written, oral, diagram, or schedule-based instructions.
Strong written, verbal, visual, interpersonal, and cross-disciplinary communication skills.
Working knowledge of Microsoft Office Suite.
Nice to have
Experience in 3D layout.
Adobe Illustrator experience.
UE4 Blueprint scripting skills.
Culture & Benefits
Collaborative work in a cross-disciplinary pod.
Supportive and creative work environment aligned with studio values.
Medical, dental, and vision benefits.
Base pay may vary based on knowledge, skills, experience, and geographic location.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →