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Роль чётко сосредоточена на внутриигровых роликах для конкретной RPG, а Unreal Engine 5 задаёт современный рабочий процесс; при этом формат фриланса менее предсказуем, чем постоянная работа.
Senior Cinematic Designer (Unreal Engine): Creating and polishing in-game cutscenes for an upcoming Action RPG with an accent on real-time Sequencer workflows, visual storytelling, cinematic lighting, and Blueprint-driven events. Focus on staging characters, designing camera work, adapting levels, and optimizing interactive scenes for in-game performance.
🦄 Description
Mysteria Studio is an established German Indie Game Development Studio with an international team, founded in 2012.
Asterfel is an upcoming Action RPG, inspired by the Gothic and The Witcher games series.
🚀 Responsibilities
• Creating in-game cutscenes in Unreal Engine 5 with Sequencer, from first blockout to final polish
• Staging characters, composing shots, and directing camera work that serves the story and pacing of each scene
• Setting up cinematic lighting that enhances the mood of each scene while staying consistent with the surrounding in-game lighting
• Modifying existing level design and art to create locations that are suitable for cutscenes, in coordination with our Level Design and Art team
• Blueprints scripting, including triggers, to make the cutscenes work in-game
• Collaborating with the Game Director and our writers to turn scripts and story beats into shot plans
• Assembling scenes from our existing character animations and assets, and flagging additional animation needs to the team
• Testing cutscenes in-game, fixing issues, and keeping them performant
• Giving input on the scope and scheduling of the cinematic work
📚 Required Skills
• Experience working on at least one commercially shipped game as a cinematic designer, cinematic artist, or in a similar role
• A minimum of 5 years of experience in cinematic roles within the video game industry
• A portfolio that shows in-game / real-time cutscenes, not only pre-rendered or post-production work
• Expert in Unreal Engine 4 or 5 Sequencer, including cameras, character animation tracks, and cinematic lighting
• Excellent visual storytelling skills and a strong eye for cinematography: shot composition, framing, camera movement, editing, and pacing
• Solid working knowledge of Unreal Engine Blueprints for triggering cutscene related events
• Comfortable adjusting levels in Unreal Engine (layout, set dressing, lighting) to frame a scene well
• Ability to work in a self-organized manner within a team, while being respectful and an attentive listener
• Comfortable working in a 100% remote team
• Excellent communication skills
👍 Nice to Have
• Experience with dialogue-heavy scenes in story-driven RPGs
• Working knowledge of Control Rig, or animation editing for small fixes and adjustments
• Familiar with the cutscenes of Gothic, The Witcher, or similar Action RPGs
🍪 What we offer
• We offer a fully remote work arrangement with flexible working hours
• The second step is to sign a freelance contract and complete an application task, which is paid at your regular pay rate
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