ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΎΠ΄ΠΊΠ»ΡΡΠΈΡΡ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
Hirify AI/ΠΡΠΈΠ³ΠΈΠ½Π°Π»
TL;DR
Senior Online/Network Programmer (Unreal Engine): Building the low-level networking foundation for a multiplayer game from preproduction with an accent on network architecture, performance targets, console certification, and automated testing. Focus on implementing replication, RPCs, prediction, and network simulation while training gameplay programmers and coordinating with design and QA.
Location: Hybrid in Paris, Γle-de-France, France
Company
hirify.global.
What you will do
Design and implement the network architecture for a multiplayer game in Unreal Engine from preproduction onward.
Define networking strategies and deliver concrete networking features with the Game Programmers.
Set and monitor latency, bandwidth, and stability targets using Unreal Insights.
Own network TRC compliance across consoles and identify certification blockers early.
Set up and maintain continuous integration and automated network testing.
Train gameplay programmers on networking best practices and document technical decisions for gameplay programmers and QA.
Requirements
Strong command of Unreal Engine with hands-on experience in networked gameplay programming, including replication, RPCs, and prediction.
Knowledge of Unreal gameplay building blocks.
Experience with console certification, including TRC and its networking requirements.
Comfort with network profiling and simulation tools such as Unreal Insights, Clumsy, or equivalent tools.
Professional proficiency in French and English.
Ability to explain complex technical topics clearly, work autonomously, solve problems through to completion, accept feedback, and question personal decisions.
Curiosity about low-level systems.
Nice to have
Experience with the Gameplay Ability System.
Interest in physics and Chaos.
Culture & Benefits
Founding role shaping the network of a game built from preproduction onward.
Technical autonomy from prototyping through certification.
Cross-functional collaboration with Game Programmers, Game Design, QA, the Online Lead, and technical coordination.
Health insurance, RTT days, meal vouchers, and studio perks.
Three stand-ups per week plus dedicated syncs for themes or features.
Hiring process
First interview with the HR Manager.
CodinGame test.
Second interview with the Technical Director and Studio Technical Coordinator, followed by a third interview with the Game Manager and Studio Manager.