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4 дня назад

Senior Technical Artist (Houdini | Procedural Game Art)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Artist (Houdini | Procedural Game Art) (Houdini/procedural game art): Design and develop procedural tools, Houdini Digital Assets, and production workflows for environment assets, geometry processing, and real-time game pipelines with an accent on artist-friendly controls, scalable systems, and efficient asset creation. Focus on integrating procedural content into Unity3D and Unreal Engine, automating workflows with VEX and Python, and solving complex geometry, validation, optimization, and pipeline challenges.

Location: Fully remote; 3D Art Department, Poznań, Poland, Europe

Company

hirify.global develops game art and procedural production solutions through a 3D Art Department.

What you will do

  • Design and develop procedural tools, generators, systems, and reusable Houdini Digital Assets for environment assets, geometry processing, modular content, and world-building.
  • Build scalable workflows that support artistic iteration, controlled variation, production consistency, and efficient asset creation.
  • Integrate Houdini-generated content into real-time game workflows, including Unity3D, Unreal Engine, or comparable pipelines.
  • Develop asset export, validation, optimization, automation, templates, documentation, and production best practices using Houdini, VEX, and Python.
  • Collaborate with environment artists, character artists, technical artists, and engineers to translate creative requirements into procedural solutions.
  • Own procedural systems from exploration through production, provide technical guidance, and troubleshoot geometry issues and pipeline bottlenecks.

Requirements

  • 5+ years of professional experience in technical art, procedural game art, or related disciplines.
  • Advanced Houdini experience with a portfolio demonstrating production-ready procedural systems.
  • Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
  • Proficiency in VEX and Python scripting for Houdini.
  • Experience building reusable HDAs and artist-facing procedural tools.
  • Understanding of real-time game asset production, including optimization, UVs, materials, and geometry budgets.
  • Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong artistic understanding of shape, composition, visual consistency, and production requirements.
  • Ability to design maintainable procedural systems and solve complex technical challenges independently; excellent communication skills and experience collaborating with multidisciplinary teams.
  • Fluency in English.

Nice to have

  • Experience with Houdini Engine integration in Unity3D or Unreal Engine.
  • Knowledge of PDG/TOPs and large-scale procedural asset processing.
  • Experience with procedural terrain, vegetation, architecture, or environment generation.
  • Familiarity with voxel geometry, destruction, or procedural simulation.
  • Experience with procedural animation, VFX, or simulation workflows.
  • Knowledge of mobile performance optimization and efficient real-time asset generation.
  • Previous experience creating procedural tools for international co-development teams.

Culture & Benefits

  • Fully remote, international working environment with close collaboration across art, engineering, and technical leadership.
  • High technical ownership over procedural tools and production workflows.
  • Competitive compensation and flexible contract options.
  • Long-term collaboration and professional growth opportunities.
  • Annual Beffio team retreats and a supportive studio culture.

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