c#pythonjavascriptc++gaminggame enginesshadersperformance optimizationtechnical artphysically based rendering
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль описана понятно, а работа над новой игровой франшизой в крупной студии выглядит привлекательной. Но зарплата не указана, а обязательная работа в офисе четыре дня в неделю ограничивает гибкость.
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Зарплата не указанаЧетыре дня в офисеСовременные инструментыПонятная рольНовая игровая франшиза
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Artist (Gaming): Developing artist tooling, content workflows, and game content for a new IP with an accent on performance profiling, rendering, world creation, VFX, and UI systems. Focus on solving complex technical art challenges, debugging shaders, optimizing content for console and PC hardware, and mentoring technical artists.
Location: Malmo or Warsaw office; onsite work schedule of four days per week.
Company
hirify.global develops, publishes, and distributes interactive entertainment, including major gaming franchises and new intellectual properties.
What you will do
Support and improve art content-creation workflows, including performance profiling, rendering, world creation, VFX, and UI systems.
Collaborate with artists and engineers to develop artist tooling, workflows, and innovative solutions while maintaining performance constraints.
Maintain tools, workflows, and documentation supporting the technical aspects of asset production.
Deliver hands-on content to support game development for a new IP across console and PC hardware.
Inspire and mentor fellow technical artists through initiative, accountability, communication, and collaboration.
Requirements
Extensive games-industry experience in a technical art role, including at least one shipped title in a senior capacity.
In-depth understanding of game engines, pipelines, and processes.
Understanding of at least one scripting or programming language, such as Python, JavaScript, C#, C++, MAXScript, or MEL.
In-depth knowledge of memory usage and performance impact from a content-creation perspective.
Experience writing and/or debugging shaders.
Understanding of Physically Based Rendering concepts.
Creative problem-solving ability with a positive, respectful, team-first attitude.
Strong organizational skills and the ability to meet agreed timelines.
Nice to have
Strong artistic skills and attention to detail.
Experience leading a large feature or project and mentoring other team members.
Culture & Benefits
Collaborative work with artists, engineers, producers, and technical artists.
Inclusive environment with encouragement for women and members of under-represented groups to apply.
Onsite work schedule of four days per week in the Malmo or Warsaw office.
Work arrangements may change at the company's discretion to meet business needs.
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