Lead Character Animator (Stylized Games | Unity3D | NA East Coast)
Контакты
Формат работы
remote (Global)
Тип работы
fulltime
Грейд
lead
Английский
b2
mayaunitykeyframe animationcharacter actingstylized gamesgame animation3d character animationanimation leadership
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль лидера описана чётко: есть творческая ответственность и наставничество, но работа над нераскрытым проектом партнёра и взаимодействие между часовыми поясами добавляют неопределённости.
Чёткая роль
Актуальные инструменты
Творческая свобода
?Работа по ET
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Текст:
Hirify AI/Оригинал
TL;DR
Lead Character Animator (Stylized Games | Unity3D | NA East Coast): Creating and polishing expressive stylized character animations for an unannounced game project, including locomotion, combat, abilities, interactions, idles, and character-specific behaviors, with an accent on posing, timing, weight, exaggeration, and personality. Focus on leading animation quality across a co-development team, iterating directly in Unity3D, and balancing expressive performances with gameplay responsiveness and real-time performance constraints.
Location: Fully remote; availability required primarily during North American Eastern Time (ET) business hours, with sufficient overlap for collaboration with the European studio hub.
Company
hirify.global is a game development studio working with partners on co-development projects across US and European studio hubs.
What you will do
Create and polish stylized character animations covering locomotion, combat, abilities, interactions, idles, and character-specific behaviors.
Develop expressive poses, body language, emotional reactions, distinctive movement styles, and character performances.
Iterate directly in Unity3D to refine timing, responsiveness, transitions, readability, and game feel.
Establish animation quality standards, guidelines, benchmarks, and a consistent creative vision across the pipeline.
Lead and mentor character animators while providing clear, constructive artistic feedback.
Collaborate with game designers, character artists, riggers, technical artists, programmers, and creative leadership across US and European studio hubs.
Requirements
5+ years of professional experience in 3D character animation for games, including experience as a Senior Character Animator or Lead Character Animator.
Experience working on commercially released game productions.
Exceptional understanding of posing, timing, spacing, weight, anticipation, exaggeration, and character acting.
Strong background in stylized character animation and the ability to create expressive, appealing, personality-driven performances.
Outstanding animation reel demonstrating high-quality character acting, distinctive movement, and polished in-game animations.
Ability to create responsive gameplay animations with strong readability, impactful actions, and fluid transitions.
Strong proficiency in Maya or equivalent professional 3D animation software.
Experience with Unity3D or comparable real-time game engines, including in-engine animation iteration.
Ability to provide artistic direction, mentor animators, maintain consistent quality standards, and remain hands-on in production.
Strong artistic judgment, attention to detail, and passion for improving character animation quality.
Excellent communication skills and fluency in English.
Availability to work primarily during North American Eastern Time (ET) business hours regardless of physical location, with sufficient overlap for the European studio hub.
Nice to have
Experience with Unity3D character animation systems and mobile game production.
Familiarity with pixel-inspired, simplified, or highly stylized animation aesthetics.
Experience with exaggerated cartoon-style animation and expressive character acting.
Experience animating humanoids, creatures, and non-human characters.
Understanding of character rigging, animation blending, and real-time animation workflows.
Experience establishing character animation guidelines and quality benchmarks.
Previous experience in a co-development environment with external creative teams.
Culture & Benefits
Fully remote, long-term collaboration in a supportive and collaborative environment.
Opportunity to contribute to an unannounced game project with a partner.
High creative ownership and direct influence over character animation quality and personality.
Competitive compensation based on experience and location.
Professional growth opportunities, annual team retreats, and a friendly studio culture.
Hiring process
Submit a character animation reel and a short introduction.
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