game developmentgamedevmayaunreal engineanimationmotion capturekeyframe animationmotionbuilder
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко описанная стажировка в известной AAA-студии даёт практический опыт на игровых проектах и наставничество, но длится всего 12 недель и доступна только недавним выпускникам с правом работать в США.
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Стажировка на 12 недельПонятные задачиОпыт в AAA-разработкеАктуальные инструментыОграничение по США
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Hirify AI/Оригинал
TL;DR
Gameplay Animation Intern (AAA Games) (Unreal Engine/Maya/MotionBuilder): Contributing to active AAA game projects across motion capture processing, keyframe animation workflows, and engine implementation with an accent on animation fundamentals and asset polishing. Focus on learning advanced Unreal Engine workflows, fixing animation issues, and collaborating with experienced artists during a 12-week internship.
Location: Remote across most U.S. states, with the first week onsite at the San Carlos, California studio for onboarding; full-time, 40 hours per week during core business hours from February 1 to April 23, 2027.
Salary: $20–$23 USD per hour, based on confirmed work location.
Company
hirify.global develops AAA games and award-winning franchises including Tomb Raider.
What you will do
Learn and use industry-standard tools including Unreal Engine, Maya, and/or MotionBuilder.
Participate in the full game animation pipeline, including motion capture processing, keyframe animation workflows, and engine implementation.
Polish existing animation assets and help fix animation issues.
Support mid-level, senior, and lead artists with assigned animation and development tasks.
Build practical experience contributing to active AAA game projects and deepen understanding of Unreal Engine.
Requirements
Graduated from a college or university program in 2026.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Availability to work full-time, 40 hours per week, during core business hours for the entire program from February 1 to April 23, 2027.
Legal eligibility to work in the United States.
Complete application including a resume, cover letter, and portfolio link.
Portfolio demonstrating foundational animation skills, including animation fundamentals such as timing, pacing, weight, posing, and camera composition, and/or motion capture cleanup or animation retargeting.
Ability to communicate ideas, learn from feedback, and turn feedback into action.
Nice to have
Exposure to industry-standard development software, tools, and game engines.
Industry involvement outside classroom curriculum, such as game jams, personal projects, or group project contributions.
Willingness to tackle challenges and adapt to new tools or workflows.
Culture & Benefits
12-week professional development program with hands-on work on active AAA projects.
Mentorship from experienced professionals with deep industry knowledge.
Collaboration with onsite and remote teams and fellow interns.
Interns are eligible for medical, dental, and vision benefits.
Opportunity to develop industry-ready skills and professional relationships in game development.
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