1 день назад
Animation Director (Game Development)
136 880 - 253 260$
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Описание вакансии
Текст:
TL;DR
Animation Director (Game Development) (AAA games): Defining animation vision and leading the team delivering character, gameplay, cinematic, and AI animation for Call of Duty with an accent on creative direction, technical pipelines, and player immersion. Focus on building high-performing animation teams, directing motion capture and performance capture workflows, and integrating scalable animation systems into AAA game production.
Location: San Mateo, California, United States; based on-site with a combination of in-studio and remote workdays.
Salary: $136,880–$253,260 annual base pay in the U.S.
Company
is a major video game developer and publisher whose Sledgehammer Games studio creates AAA titles, including games in the Call of Duty franchise.
What you will do
- Define and champion the animation vision, quality standards, and creative direction for the project.
- Lead, mentor, and develop Animation Leads, Principal Animators, and other animation team members.
- Set animation strategy, priorities, staffing plans, workflows, and production goals with studio leadership.
- Collaborate with Art, Design, Narrative, Engineering, and Production to support gameplay, storytelling, and player immersion.
- Direct the creation and integration of character, gameplay, cinematic, and AI animation content, systems, and pipelines.
- Guide performance capture, review animation work, provide feedback, and maintain quality across internal, outsourcing, and co-development partners.
Requirements
- 12+ years of professional animation experience in game development, including significant leadership experience.
- Experience leading animation teams through the development and delivery of AAA titles.
- Deep knowledge of animation principles, character performance, gameplay animation, cinematics, and motion capture pipelines.
- Strong expertise with Maya, game engines, animation systems, state machines, blending, and technical animation pipelines.
- Experience establishing creative vision, developing high-performing teams, and collaborating across multiple disciplines.
- Excellent communication, presentation, collaboration, and stakeholder management skills, with a passion for games.
Nice to have
- Experience shipping multiple AAA first-person action titles.
- Experience directing performance capture and cinematic animation pipelines.
- Experience with globally distributed development teams and external partners.
- Understanding of player-centered design and animation’s role in gameplay feel and immersion.
Culture & Benefits
- Work with distributed studio teams in Canada, Australia, and the UK.
- Medical, dental, vision, healthcare spending, life, disability, and related insurance programs.
- 401(k) with company match, tuition reimbursement, and charitable donation matching.
- Paid holidays, vacation, sick time, floating holidays, parental leave, and bereavement leave.
- Mental health, wellbeing, fitness, game discount, and other voluntary benefit programs.
- Relocation assistance may be available if the company requires a geographic move for the role.
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