Чётко очерченная руководящая инженерная роль в крупной игровой студии с ответственностью за масштабируемые сервисы и игровые технологии; при этом нужно быть готовым работать на нескольких технических уровнях.
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Широкий технический охватАктуальный стекКрупная игровая студияПоддержка баланса
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Hirify AI/Оригинал
TL;DR
Manager, Software Engineering - VALORANT, Player Dynamics (C++/Go): Building and operating full-stack player dynamics features for VALORANT, from scalable Go backend services and infrastructure to performant C++ game client and server technology, with an accent on player safety, social systems, and reliable content acquisition. Focus on defining technical direction, scaling distributed systems, leading cross-disciplinary delivery, and growing an engineering team across the game technology stack.
Company
Riot Games develops games and player experiences, including the character-based tactical shooter VALORANT.
What you will do
Define, review, and evolve the engineering vision for VALORANT Player Dynamics with technology, product, and process stakeholders.
Build and improve player dynamics features across scalable Go services, infrastructure, C++ game client and server technology, and UE5 blueprints.
Implement server infrastructure and provide technical expertise across feature design, implementation, delivery, operation, and quality improvement.
Collaborate with design, data analytics, product management, art, and other game development disciplines to create player-facing systems that bring players together and support safe gaming experiences.
Recruit, interview, hire, lead, coach, and grow software engineers while cultivating collaboration, creativity, and craft excellence.
Partner with shared Riot teams delivering cross-game capabilities such as player inventory.
Requirements
5+ years of experience as a Software Engineer.
2+ years of direct engineering team leadership experience as an Engineering Manager or Technical Lead and mentor.
At least 1 year of experience with C++.
At least 1 year of professional experience building distributed systems at scale.
Experience working in the games industry.
Familiarity with an agile environment.
Experience collaborating across departments and disciplines to create solutions.
Interest in developing high-reliability systems used by players to acquire content.
Nice to have
6+ years of experience.
2+ years of C++ experience.
Experience working on competitive multiplayer games.
Experience with Unreal Engine.
Deep engagement with the shooter genre.
Experience with social or player dynamics systems, in games or other domains.
Culture & Benefits
Open paid time off policy and flexible work schedules.
Medical, dental, and life insurance.
Parental leave for employees, spouses or domestic partners, and children.
401(k) with company match.
Player-first, collaborative environment focused on player empathy, creativity, and individual perspectives.
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