Чёткая роль в команде масштабирования движка крупной продуктовой компании сочетает сложные задачи с 3D-системами, самостоятельность, акции и зарплату выше рыночного ориентира. Ограничения по локации и визам сужают круг тех, кому она доступна.
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Ограничения по визамСовременный стекЗарплата выше рынкаПонятные задачиБольшой масштаб
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Hirify AI/Оригинал
TL;DR
Software Engineer, Engine Scalability (C++): Building and shipping 3D engine systems for avatar and environment geometry across Roblox with an accent on mesh processing, level of detail, streaming, runtime loading, and mobile performance. Focus on profiling CPU/GPU, memory, loading latency, visual quality, and frame-time stability while enabling large multiplayer worlds to run smoothly on constrained devices.
Location: San Mateo, California, United States; office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday.
Salary: $153,120–$196,750 USD per year, plus equity compensation and benefits.
Company
Roblox builds a platform and development tools for immersive 3D experiences created by a global community of developers and creators.
What you will do
Design and ship 3D engine systems for avatar and environment geometry.
Build mesh processing, level-of-detail, transcoding, streaming, runtime loading, and related performance systems.
Profile and improve game-engine performance across a wide range of devices, especially mobile platforms.
Partner with Rendering, Avatar, Studio, and external developer teams to make features production-ready.
Drive projects from definition through implementation, rollout, and production impact while maintaining code quality.
Requirements
3+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar domains.
Deep proficiency in C++ and experience writing clean, efficient, maintainable code in large codebases.
Experience analyzing CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
Hands-on experience with production 3D systems, such as real-time rendering, mesh or geometry processing, LOD, animation and skinning, spatial data, asset pipelines, or GPU/client performance.
Ability to define and drive ambiguous projects end-to-end, gather missing information, and manage implementation and production consequences.
Ability to collaborate across engineering teams and explain complex technical topics clearly to different audiences.
Culture & Benefits
Work on systems supporting large-scale multiplayer experiences and high-fidelity avatars and environments.
Full-time employees are eligible for equity compensation and company benefits.
Equal employment opportunity and reasonable accommodations are provided during the recruiting process.
For US-based roles, future H-1B sponsorship may not be supported, and certain US visa categories may not be eligible.
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