Чёткая senior-роль с сильным фокусом на 3D-графику и зарплатой на уровне рынка выглядит привлекательно, но ограничения по рабочим визам могут сделать вакансию недоступной для части специалистов.
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Ограничения по визамЧёткие задачиСовременный стекЗарплата по рынкуМасштаб продукта
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Software Engineer, UGC Validation (3D Graphics): Building scalable pipelines that process, evaluate, and improve large-scale user-generated 3D assets with an accent on computational geometry, rendering, animation, and asset quality. Focus on detecting geometry-based exploits, analyzing mesh and animation data, and enforcing performance and avatar schema standards across supported devices.
Location: San Mateo, California, United States. Office-based roles require onsite presence Tuesday through Thursday, with optional presence Monday and Friday.
Salary: $196,750–$243,290 USD annual base pay.
Company
Roblox builds a platform and tools for creating and experiencing 3D digital environments and user-generated content.
What you will do
Architect, scale, and optimize pipelines for processing meshes, textures, rigs, and animations at high volume.
Develop graphics-driven systems to detect geometry exploits, malicious topologies, rendering hacks, and visual artifacts.
Build automated solutions that improve 3D asset quality, rendering performance, and avatar schema compliance.
Apply computational geometry, rendering, skinning, and animation expertise to define validation constraints.
Collaborate with machine learning, engine, and product teams on asset processing across the avatar ecosystem.
Requirements
BS, MS, or PhD in Computer Science, Computer Graphics, or a related technical field, or equivalent experience.
Expertise in 3D mathematics, linear algebra, computational geometry, rendering pipelines, shading, and lighting.
Hands-on experience with 3D meshes, topology, UVs, vertex structures, and geometric processing.
Understanding of animation, rigging, skinning weights, and skeletal hierarchies.
Strong programming skills in C++, Luau, Python, or similar production languages, including scalable systems and data pipelines.
For US-based roles, certain US visa categories may not be supported, and future H-1B sponsorship may not be available.
Nice to have
Experience developing or optimizing runtime game-engine features.
Experience with automated 3D asset optimization, decimation, LOD generation, or procedural geometry.
Familiarity with machine learning algorithms for 3D asset processing.
Culture & Benefits
Full-time employees are eligible for equity compensation.
Benefits are available to full-time employees.
Work focuses on creating safer, more civil shared digital experiences at large scale.
Reasonable accommodations are provided during the recruiting process for qualifying disabilities or religious beliefs.
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