3 дня назад
Senior Rendering Engineer (Unreal Engine)
152 000 - 184 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Rendering Engineer (Unreal Engine): Building, optimizing, and maintaining UE5 rendering systems and visual pipelines for an atmospheric horror game with an accent on shader development, lighting strategy, and platform-specific performance. Focus on profiling GPU/CPU rendering, solving visual and hardware-specific issues, and developing tools that help artists maintain visual fidelity and performance standards.
Location: Remote within the United States
Salary: $113,000–$136,000 annually for all other U.S. locations; $132,000–$160,000 annually in Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $152,000–$184,000 annually in San Francisco, New York City, Los Angeles, Seattle, Boston, and Washington, D.C. metropolitan areas.
Company
is a startup multimedia studio known for the indie horror game franchise Poppy Playtime.
What you will do
- Develop, extend, and optimize Unreal Engine 5 rendering features, materials, post-processing, lighting, custom rendering passes, and shaders.
- Define lighting strategies with engineering and environment art, including World Partition, GPU Lightmass, Lumen, and baked-lighting tradeoffs.
- Profile and optimize GPU and CPU rendering performance against platform frame budgets and visual-fidelity targets.
- Diagnose rendering bugs, visual artifacts, and platform-specific issues across target hardware.
- Build internal profiling visualizers, lighting validation tools, and other tools for artists and engineers.
- Collaborate with technical artists on shader standards, material complexity budgets, fidelity guidelines, and rendering documentation.
Requirements
- 7+ years of professional experience as a rendering or graphics engineer, including at least one shipped Unreal Engine title.
- Strong C++ skills and a solid understanding of the Unreal rendering pipeline, including RDG, shader compilation, materials, and deferred rendering.
- Experience authoring HLSL shaders and debugging rendering issues with RenderDoc or Unreal Insights.
- Practical UE5 lighting experience with World Partition, GPU Lightmass, and Lumen.
- Strong performance-profiling skills and experience meeting platform-specific frame budgets.
- Ability to communicate rendering constraints and tradeoffs clearly to artists and designers.
Nice to have
- Production experience with Nanite, Substrate, or other newer UE5 rendering features.
- Experience with horror or atmospheric games and stylized or high-contrast lighting.
- Experience building custom rendering tools or editor extensions.
- Console rendering or certification experience.
- Technical art experience or close collaboration with technical artists.
Culture & Benefits
- Direct influence over the visual identity of a high-visibility game franchise.
- Close collaboration with engineering leadership and art direction on rendering strategy.
- Collaborative, low-ego engineering culture with senior and lead support.
- Benefits are available to eligible U.S.-based full-time employees, including profit sharing, medical, dental, and vision insurance.
- 401(k) matching, FSA/HSA, paid time off, sick time, holidays, and parental leave.
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