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3 дня назад

Senior Rendering Engineer (Unreal Engine)

152 000 - 184 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Rendering Engineer (Unreal Engine): Building, optimizing, and maintaining UE5 rendering systems and visual pipelines for an atmospheric horror game with an accent on shader development, lighting strategy, and platform-specific performance. Focus on profiling GPU/CPU rendering, solving visual and hardware-specific issues, and developing tools that help artists maintain visual fidelity and performance standards.

Location: Remote within the United States

Salary: $113,000–$136,000 annually for all other U.S. locations; $132,000–$160,000 annually in Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $152,000–$184,000 annually in San Francisco, New York City, Los Angeles, Seattle, Boston, and Washington, D.C. metropolitan areas.

Company

hirify.global is a startup multimedia studio known for the indie horror game franchise Poppy Playtime.

What you will do

  • Develop, extend, and optimize Unreal Engine 5 rendering features, materials, post-processing, lighting, custom rendering passes, and shaders.
  • Define lighting strategies with engineering and environment art, including World Partition, GPU Lightmass, Lumen, and baked-lighting tradeoffs.
  • Profile and optimize GPU and CPU rendering performance against platform frame budgets and visual-fidelity targets.
  • Diagnose rendering bugs, visual artifacts, and platform-specific issues across target hardware.
  • Build internal profiling visualizers, lighting validation tools, and other tools for artists and engineers.
  • Collaborate with technical artists on shader standards, material complexity budgets, fidelity guidelines, and rendering documentation.

Requirements

  • 7+ years of professional experience as a rendering or graphics engineer, including at least one shipped Unreal Engine title.
  • Strong C++ skills and a solid understanding of the Unreal rendering pipeline, including RDG, shader compilation, materials, and deferred rendering.
  • Experience authoring HLSL shaders and debugging rendering issues with RenderDoc or Unreal Insights.
  • Practical UE5 lighting experience with World Partition, GPU Lightmass, and Lumen.
  • Strong performance-profiling skills and experience meeting platform-specific frame budgets.
  • Ability to communicate rendering constraints and tradeoffs clearly to artists and designers.

Nice to have

  • Production experience with Nanite, Substrate, or other newer UE5 rendering features.
  • Experience with horror or atmospheric games and stylized or high-contrast lighting.
  • Experience building custom rendering tools or editor extensions.
  • Console rendering or certification experience.
  • Technical art experience or close collaboration with technical artists.

Culture & Benefits

  • Direct influence over the visual identity of a high-visibility game franchise.
  • Close collaboration with engineering leadership and art direction on rendering strategy.
  • Collaborative, low-ego engineering culture with senior and lead support.
  • Benefits are available to eligible U.S.-based full-time employees, including profit sharing, medical, dental, and vision insurance.
  • 401(k) matching, FSA/HSA, paid time off, sick time, holidays, and parental leave.

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