Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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$150к-285к/год
$180к$190кмедиана$240к
По похожим ролям (49) ~ $190к/год
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В Intel чётко описана senior-позиция с хорошей оплатой в рамках рыночного диапазона и работой над GPU-драйверами и производительностью графики. Гибридный формат только в США ограничивает доступность, но техническая и карьерная ценность вакансии высокая.
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Только СШАСовременный стекЧёткие задачиСильный работодательОплата по рынку
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior GPU Driver and Graphics Performance Engineer (GPU/3D Graphics): Improving Intel GPU 3D graphics performance on Windows by analyzing AAA games, optimizing drivers and shaders, and developing internal performance tools with an accent on GPU architecture, rendering pipelines, and performance analysis. Focus on identifying hardware and software bottlenecks, optimizing graphics workloads, and deploying advanced GPU features across shipping and pre-production hardware.
Location: Hillsboro, Oregon, United States, with additional locations in Folsom and Santa Clara, California. The role follows a hybrid work model with time split between an assigned Intel site and off-site work.
Salary: $149,600–$284,580 USD annually, depending on work location, skills, experience, and education.
Company
Intel develops silicon products, data center CPUs, GPUs, and AI accelerators for connected devices, high-performance computing, and visual cloud computing.
What you will do
Improve 3D graphics performance of Intel GPUs on the Windows platform.
Analyze AAA games, including pre-release titles, to identify optimization opportunities across shipping and pre-production hardware.
Optimize graphics drivers and shaders to improve rendering performance and user experience.
Drive advanced graphics features through deployment.
Develop internal tools and performance analysis capabilities.
Collaborate with cross-geo, cross-functional GPU software performance teams.
Requirements
Bachelor's degree in Computer Science, Computer Engineering, or a related field with 4+ years of relevant experience; or a Master's degree with 3+ years; or a PhD with relevant experience.
Strong C++ programming skills and understanding of object-oriented design principles.
Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
Knowledge of 3D graphics pipelines, rendering techniques, and GPU architecture.
Experience with software debugging, performance optimization, and resolving complex technical issues.
Ability to work in the United States under the role's hybrid onsite/off-site model.
Nice to have
Experience developing 3D graphics rendering applications or drivers.
GPU hardware bottleneck analysis and performance optimization experience.
Shader development with HLSL, CUDA, LLVM, SPIR-V, or similar technologies.
Python development and performance-data analysis.
Familiarity with revision control tools and CI/CD pipelines.
Culture & Benefits
Collaborative cross-functional and cross-geography working environment.
Competitive pay and stock bonuses.
Health, retirement, and vacation benefits.
Hybrid work model combining onsite and off-site work.
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