Назад
8 дней назад

Principal Software Engineer (Avatar Personalization)

295 250 - 345 040$
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Principal Software Engineer (Avatar Personalization): Building avatar systems, developer APIs, and cross-platform applications in the Roblox game engine with an accent on C++, Lua, animation, customization, and rendering technologies. Focus on leading architectural projects, improving reliability and performance, and designing systems used by tens of millions of players and developers.

Location: San Mateo, California, United States. Office-based roles require onsite presence Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday.

Salary: $295,250–$345,040 USD annual base pay, plus potential equity and benefits.

Company

Roblox develops a game engine and platform for creating and experiencing 3D user-generated digital experiences.

What you will do

  • Build avatar features and personalization systems in the Roblox game engine.
  • Develop APIs that enable Roblox developers to create avatars from scratch within experiences.
  • Improve avatar fidelity, uniqueness, customization, and usability across mobile, tablet, PC, and console platforms.
  • Refactor existing code and establish architectural standards for reliability, performance, and test coverage.
  • Provide technical leadership on major architectural projects and coordinate with multiple engineering teams.
  • Implement systems using C++ and Lua.

Requirements

  • 8+ years of professional experience with a consumer-facing game engine or game application.
  • Proficiency in C++, 3D math, data structures, algorithms, and networking.
  • Experience building character customization systems, editors, or content creation tools.
  • Experience developing online console or mobile game titles.
  • Experience with animation, rigid-body or cloth/hair physics, shading, or other game or film character systems.
  • For US-based roles, certain US visa categories may not be supported, and future H-1B sponsorship may not be available.

Culture & Benefits

  • Work on systems used by tens of millions of monthly players and developers.
  • Full-time employees are eligible for equity compensation and company benefits.
  • Collaborate across teams on large-scale technical challenges and shared digital experiences.
  • Equal employment opportunities and reasonable recruiting accommodations are provided.

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