5 дней назад
Principal Game AI Engineer (AI)
180 000 - 210 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Principal Game AI Engineer (AI): Finalizing and polishing AI behaviors and systems for Judas, a narrative-driven game built with dynamic gameplay and storytelling technology, with an accent on believable enemy behavior, system stability, and player experience. Focus on hardening shipping-ready AI architecture, tuning behavior with design and animation teams, and solving complex game AI challenges in Unreal Engine and C++.
Location: Remote in Massachusetts, USA
Salary: $180,000–$210,000 per year
Company
is a self-publishing game development studio creating narrative-driven experiences rooted in immersive world building and gameplay.
What you will do
- Own the implementation, hardening, and polish of AI behaviors and systems for Judas.
- Bring enemy AI systems to a reliable, shipping-ready state with believable and compelling behavior.
- Collaborate with design, animation, and other disciplines to iterate on AI features and support the creative vision.
- Ensure the quality and stability of critical AI systems.
Requirements
- Extensive Unreal Engine 4 and/or Unreal Engine 5 experience.
- Deep knowledge of modern game AI architecture, including Behavior Trees, pathfinding, and perception systems.
- Experience with root motion, distance matching, motion warping, blend spaces, and state machines.
- Strong C++ knowledge.
- At least one shipped title focused primarily on game AI, preferably a AAA action or FPS title.
- Ability to understand existing code quickly and extend an established architecture.
Nice to have
- Experience closing down heavily dynamic or procedural systems.
- Experience supporting build automation processes.
- C#, Python, or Blueprint experience.
Culture & Benefits
- Remote role supporting development of Judas, led by Ken Levine.
- Regular employee compensation may include bonuses and/or equity awards.
- Regular employees may receive medical, financial, and other benefits.
- Employment is at-will, and compensation or benefit programs may be modified according to business and market factors.
Hiring process
- Applicants are asked to watch Ken Levine’s GDC talk on narrative.
- Recruitment communication is conducted through official Ghost Story email addresses, not third-party messaging apps.
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