Figma предлагает хорошо очерченную стажировку в области графики с наставничеством, значимыми продуктовыми задачами и прозрачной оплатой; главное ограничение - участие доступно только старшим PhD-студентам, работающим из офиса в США.
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Строгие условияПонятные задачиСовременный стекСильный продуктОплата и поддержка
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Текст:
Hirify AI/Оригинал
TL;DR
PhD Intern, Software Engineer - Graphics (2027) (Computer Graphics/Rendering): Developing and validating graphics, rendering, animation, and media-processing solutions for a production visual platform with an accent on GPU-driven rendering, computational geometry, shaders, and anti-aliasing. Focus on optimizing graphics systems, applying research insights to product challenges, and delivering production-ready implementations within a 12- or 16-week internship.
Location: San Francisco or New York, United States; internship held from a US hub office
Hourly base pay: $74 USD per hour. Housing stipend and travel reimbursement are also offered.
Company
A collaborative design platform that enables teams to brainstorm, prototype, translate designs into code, and work together in real time.
What you will do
Develop, validate, and document graphics, rendering, animation, or media-processing solutions from prototypes to production-ready systems.
Own a high-impact project addressing a graphics, rendering, or media challenge.
Apply research insights to meaningful product problems and deliver tangible results during the internship.
Collaborate with engineers, product managers, designers, researchers, team leads, and partner teams.
Optimize shaders, anti-aliasing algorithms, media processing, spline animation, or related graphics capabilities.
Requirements
Current enrollment as a fourth- or fifth-year senior PhD student in Computer Graphics, Media Processing, or a related field.
Experience with OpenGL, WebGL, WebGPU, Vulkan, Metal, their shader languages, or other low-level graphics APIs.
Proficiency in C++ or Rust.
Strong problem-solving ability demonstrated through academic or applied research.
Availability for a 12- or 16-week internship starting in May or June 2027 from a San Francisco or New York office.
Nice to have
Publications or demonstrated expertise in computer graphics, including work presented at relevant graphics conferences.
Experience with WebAssembly, web graphics, 2D graphics, performance optimization, animation, geometry, or media.
Interest in art and design applications.
Experience using AI tools such as GitHub Copilot, ChatGPT, or Claude for coding.
Previous industry experience and cross-functional collaboration skills.
Culture & Benefits
Embedded participation in the Rendering & Animation team with mentorship from graphics engineers and an intern manager.
Opportunity to deliver portfolio-worthy work supporting the visual platform.
Housing stipend and travel reimbursement for interns.
Reasonable accommodations are available throughout the application, interview, onboarding, and employment process.
In-person onboarding is required if hired.
Hiring process
Video interviews require candidates to keep their cameras on.
In-person onboarding is required after hiring.
Applications are limited to five within any rolling 30-day period, with restrictions on reapplying to active or recently rejected applications.
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