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13 дней назад

Principal Vegetation Artist (Gaming)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Principal Vegetation Artist (Gaming): Defining and implementing high-quality vegetation systems for an ambitious interactive entertainment experience with an accent on realism, artistic cohesion, scalable ecosystems, and real-time performance. Focus on building vegetation pipelines, integrating procedural and technical art workflows, and solving world-building challenges across large environments and mobile targets.

Location: Hybrid, Montreal, Quebec, Canada

Company

hirify.global is a global media and entertainment company creating and distributing film, television, streaming, theme park, and interactive entertainment content.

What you will do

  • Define and maintain quality standards for trees, plants, ground cover, and ecosystem content.
  • Drive the creation and implementation of vegetation systems supporting realism, variety, artistic cohesion, and scalable world building.
  • Act as the vegetation expert for asset workflows, ecosystem logic, content scalability, and implementation standards.
  • Collaborate with Environment, Procedural, Technical Art, Houdini, Lighting, and production teams.
  • Support the evolution of vegetation pipelines, tools, and best practices while meeting artistic, technical, and performance requirements.
  • Guide vegetation direction across biomes, neighborhoods, and environmental storytelling needs, reviewing content quality, risks, and production challenges.

Requirements

  • Extensive AAA game development experience focused on vegetation, environment art, or ecosystem creation, including at least one published title.
  • Proven ability to create high-quality vegetation for real-time environments using tools such as SpeedTree.
  • Strong portfolio covering trees, plants, and natural systems.
  • Strong understanding of vegetation pipelines, scalability constraints, real-time performance, modern game engines, and implementation workflows.
  • Experience with ecosystem thinking, environmental composition, world building, and cross-functional collaboration.
  • Excellent communication, collaboration, and problem-solving skills.

Nice to have

  • Experience with large-scale or open-world productions and procedural ecosystem workflows.
  • Experience with Houdini, SpeedTree, Unreal Engine pipelines, or similar vegetation authoring solutions.
  • Experience collaborating with outsourcing partners or distributed teams.
  • Strong artistic sensitivity to realism, biodiversity, and environmental storytelling.
  • Ability to bridge creative and technical constraints and explore innovative solutions.

Culture & Benefits

  • Hybrid work arrangement in Montreal, Canada.
  • Opportunity to contribute to an ambitious interactive entertainment experience.
  • Work across Environment, Procedural, Technical Art, Lighting, and other disciplines.
  • Inclusive workplace culture focused on community impact and equal employment opportunities.

Hiring process

  • External candidates may be required to attend an in-person interview at an hirify.global location before a hiring decision.
  • Reasonable accommodations are available throughout the application and recruitment process.

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