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9 дней назад

Staff Hero Designer (Game Design)

148 000 - 222 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Staff Hero Designer (Game Design): Creating and leading the design of playable hero characters, including combat, traversal, abilities, camera, controls, and non-combat mechanics, with an accent on hands-on prototyping, scripting, iteration, and polish. Focus on solving complex 3rd-person gameplay design challenges, coordinating cross-discipline development pods, and establishing character design standards across the studio.

Location: Remote with pay ranges varying by geographic location; Seattle is provided as an example location.

Salary: $148,000–$222,000 USD annually.

Company

hirify.global develops and publishes interactive entertainment products and services, including games for PlayStation platforms.

What you will do

  • Lead the creative vision and primary design ownership for player character systems across one or more playable heroes.
  • Design, prototype, implement, tune, and polish combat, movement, traversal, abilities, controls, camera, progression, and non-combat mechanics.
  • Collaborate with gameplay programmers, animators, VFX artists, character artists, mission designers, systems designers, UI/UX, narrative, and development management.
  • Lead cross-disciplinary development pods, coordinate milestones and feedback, and drive quality toward project standards.
  • Create player system documentation, tutorials, metrics, standards, and best practices for hero design.
  • Mentor other Hero Designers and advance internal tools for third-person character prototyping and iteration.

Requirements

  • At least eight years of professional game design experience.
  • At least one shipped title where the candidate was the primary design owner of player combat or overall player character systems.
  • Deep experience creating, tuning, and polishing player movement, combat, controls, gameplay balance, and game feel.
  • High proficiency with modern game engines such as Unreal Engine, Unity, or proprietary engines, including scripting and direct gameplay implementation.
  • Experience with level editing tools, scripting, and intermediate knowledge of Maya or another major 3D modeling program.
  • Exceptional written, verbal, visual, and cross-disciplinary communication skills.

Nice to have

  • Experience in 3D layout, animation tools, or programming languages.
  • Experience designing third-person narrative games.
  • Knowledge of Microsoft Office Suite, Miro, Confluence, or equivalent tools.

Culture & Benefits

  • Flexible remote work with compensation adjusted by geographic location.
  • Medical, dental, and vision coverage.
  • Matching 401(k) plan and paid time off.
  • Wellness program and employee discounts on Sony products.
  • Potential eligibility for a bonus package.

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