9 дней назад
Staff Hero Designer (Game Design)
148 000 - 222 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Staff Hero Designer (Game Design): Creating and leading the design of playable hero characters, including combat, traversal, abilities, camera, controls, and non-combat mechanics, with an accent on hands-on prototyping, scripting, iteration, and polish. Focus on solving complex 3rd-person gameplay design challenges, coordinating cross-discipline development pods, and establishing character design standards across the studio.
Location: Remote with pay ranges varying by geographic location; Seattle is provided as an example location.
Salary: $148,000–$222,000 USD annually.
Company
develops and publishes interactive entertainment products and services, including games for PlayStation platforms.
What you will do
- Lead the creative vision and primary design ownership for player character systems across one or more playable heroes.
- Design, prototype, implement, tune, and polish combat, movement, traversal, abilities, controls, camera, progression, and non-combat mechanics.
- Collaborate with gameplay programmers, animators, VFX artists, character artists, mission designers, systems designers, UI/UX, narrative, and development management.
- Lead cross-disciplinary development pods, coordinate milestones and feedback, and drive quality toward project standards.
- Create player system documentation, tutorials, metrics, standards, and best practices for hero design.
- Mentor other Hero Designers and advance internal tools for third-person character prototyping and iteration.
Requirements
- At least eight years of professional game design experience.
- At least one shipped title where the candidate was the primary design owner of player combat or overall player character systems.
- Deep experience creating, tuning, and polishing player movement, combat, controls, gameplay balance, and game feel.
- High proficiency with modern game engines such as Unreal Engine, Unity, or proprietary engines, including scripting and direct gameplay implementation.
- Experience with level editing tools, scripting, and intermediate knowledge of Maya or another major 3D modeling program.
- Exceptional written, verbal, visual, and cross-disciplinary communication skills.
Nice to have
- Experience in 3D layout, animation tools, or programming languages.
- Experience designing third-person narrative games.
- Knowledge of Microsoft Office Suite, Miro, Confluence, or equivalent tools.
Culture & Benefits
- Flexible remote work with compensation adjusted by geographic location.
- Medical, dental, and vision coverage.
- Matching 401(k) plan and paid time off.
- Wellness program and employee discounts on Sony products.
- Potential eligibility for a bonus package.
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