9 дней назад
GPU Software Engineer (AI)
111 030 - 211 200$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
GPU Software Engineer (AI): Developing, validating, debugging, and optimizing GPU software, graphics drivers, compute runtimes, and AI framework integrations with an accent on GPU validation, cross-component debugging, and performance optimization. Focus on building automated validation and benchmarking tools, enabling AI hardware acceleration, and optimizing memory efficiency and latency for deep learning inference and agentic applications.
Location: On-site in Folsom, California, United States
Annual salary: $111,030–$211,200 USD
Company
Intel's graphics software organization develops GPU technologies for gaming, content creation, media, and AI experiences.
What you will do
- Develop and execute end-to-end validation for GPU software, graphics drivers, applications, compute runtimes, and AI framework integrations.
- Debug software, driver, and system-level issues; triage defects, identify root causes, and drive resolutions with software and hardware teams.
- Build and maintain automation tools, benchmarking suites, debugging utilities, and validation frameworks.
- Analyze cross-component quality, performance, compatibility, and memory-efficiency issues across GPU hardware and software.
- Validate AI features and hardware acceleration capabilities for deep learning inference and agentic applications.
- Collaborate on cross-OS development and validation for GPU-accelerated AI and machine learning workloads.
Requirements
- Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field with 3+ years of relevant experience, or a master's degree with 1+ years of relevant experience.
- Software development experience with C, C++, or Python.
- Experience with AI validation workloads, including LLM inference evaluation and agentic framework integration.
- Hands-on experience with PyTorch, OpenVINO, ONNX Runtime, or TensorFlow.
- Experience with DirectX, OpenGL, OpenCL, or Vulkan.
- Ability to work on-site in Folsom, California, United States.
Nice to have
- Experience validating, triaging, or debugging computer graphics hardware and software.
- GPU compute optimization experience, including operator fusion, KV-cache optimization, or low-bit quantization.
- Familiarity with WinDbg, GPUView, GDB, Intel VTune, emulators, or JTAG debuggers.
- Experience with CI/CD, automated validation frameworks, and containerized cross-platform testing.
Culture & Benefits
- Cross-functional collaboration across software, hardware, validation, and architecture teams.
- Health, retirement, and vacation benefits.
- Competitive pay and stock bonuses.
- Work focused on next-generation GPU computing and AI acceleration.
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