2 дня назад
Middle Technical Level Designer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Middle Technical Level Designer (Unreal Engine): Building blueprint systems and preparing levels and encounters for SPINE, a PC/console game developed in Unreal Engine 5, with an accent on visual scripting, level functionality, and technical integration. Focus on implementing streaming, collider markup, internal system markers, and collaborating with design and technical teams during blueprint development.
Location: Remote
Company
is a game development studio with more than 20 years of experience, creating games for mobile, PC, and consoles, including the Shadow Fight and Vector franchises and new titles such as SPINE and Fight Me.
What you will do
- Collaborate with Level Designers, Game Designers, and technical teams to conceptualize and implement blueprint systems for levels and encounters.
- Prepare levels through streaming, collider markup, and internal system markers while meeting technical and artistic requirements.
- Support and improve level functionality throughout content development and integrate systems into game locations.
- Participate in code reviews with technical teams during blueprint development.
Requirements
- Knowledge of Unreal Engine.
- Proficiency in visual scripting with Blueprints.
- Fluent Russian communication is required.
Nice to have
- Advanced knowledge of Blueprints and C++.
- Experience with Sequencer and level streaming.
- Experience with Perforce or Git.
- Experience designing and implementing game levels.
- Understanding of basic game design principles.
Culture & Benefits
- Remote work format.
- Work on SPINE, a PC and console project built with Unreal Engine 5.
- Contribute to a third-person beat’em-up featuring cinematic gun-fu battles, narrative content, enemies, bosses, and character progression.
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