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2 дня назад

Senior Videogame Designer (Remote) (Unity)

45 - 65$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Videogame Designer (Unity) (Game Design): Designing gameplay, systems, mechanics, maps, levels, and missions for narrative-driven RPG videogames with an accent on combat systems, in-game economies, level design, and narrative integration. Focus on implementing game content in Unity, improving UX through testing and analytics, and coordinating design work across engineering, art, narrative, and production.

Location: Remote from the USA or Canada; applicants must reside within UTC-4 to UTC-8 and be authorized to work in the USA or Canada. Core collaboration hours are 9:30 AM–4:30 PM Pacific.

Salary: $45–65 USD per hour, depending on skills and experience.

Company

hirify.global is a close-knit fully remote videogame studio developing thoughtful, story-based games.

What you will do

  • Design gameplay, systems, mechanics, unit balancing, and in-game economies.
  • Design and implement levels and missions in Unity, including objectives, layouts, and integration of art and narrative assets.
  • Document game designs, lead design meetings, and communicate mechanics and deliverables to engineering and other departments.
  • Maintain UX quality, support intuitive onboarding, and identify and resolve issues affecting player enjoyment.
  • Participate in internal testing, interpret analytics, and use feedback to improve the player experience.
  • Collaborate with designers, engineers, writers, artists, testers, and management throughout development.

Requirements

  • 10+ years of professional videogame design experience across the full development lifecycle, with at least one shipped videogame as a Senior Designer.
  • Strong understanding of combat, travel, and level-design systems and best practices.
  • Expert Unity design experience and experience integrating narrative into gameplay.
  • Experience with professional narrative authoring tools such as Articy, Arcweave, or Pixel Crushers.
  • Proficiency in UML, Jira, Confluence, Microsoft Word, Excel, and Visio.
  • Strong written, visual, and verbal English communication skills; authorized to work in the USA or Canada.

Nice to have

  • Experience with Adobe tools, Blender, 3ds Max, Adobe XD, or Figma.
  • Residence in Seattle, Los Angeles, Edmonton, or Austin.

Culture & Benefits

  • Fully remote work with online collaboration during core Pacific Time hours.
  • Occasional evening, night, or early-morning calls with international collaborators.
  • Occasional travel may be expected.
  • Contract-to-hire or employee arrangements may be available depending on location, skills, project needs, schedule, and compensation expectations.
  • A secure, ergonomic workspace separate from personal activities and roommates is required during work hours.

Hiring process

  • Submit a résumé and cover letter.

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