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4 дня назад

Environment Gameplay Designer

Формат работы
remote (Global)
Тип работы
project
Грейд
middle/lead
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Environment Gameplay Designer (Open-World Game Development): Designing and prototyping large-scale, non-linear game environments with an accent on navigation, traversal, points of interest, and reactive environmental gameplay. Focus on rapidly building playable prototypes in Unreal Engine or Unity, balancing visual ambition with technical constraints, and shaping cohesive exploration experiences.

Location: Remote (any location); Boulder, Colorado is listed as the location reference.

Company

hirify.global develops exploration-driven games and interactive worlds.

What you will do

  • Design and prototype open-world environments from blockout through gameplay-ready spaces.
  • Define large-scale layouts, sightlines, landmarks, traversal routes, choke points, and pacing.
  • Build pathing systems, alternate routes, traversal options, and points of interest with clear gameplay purposes.
  • Prototype interactive environmental gameplay, including traversal mechanics, destructibles, hazards, puzzles, and systemic interactions.
  • Use scripting, visual scripting, or code to validate ideas in-engine through playable builds.
  • Present design intent and prototypes to leads and cross-discipline partners, incorporating feedback through iteration.

Requirements

  • Portfolio demonstrating large-scale, non-linear environment design combining layout and gameplay.
  • Strong understanding of player navigation, visual communication, and guiding players without heavy UI.
  • Hands-on experience with Unreal Engine or Unity, including blockout, terrain or landscape tools, and gameplay scripting.
  • Proficiency in visual scripting or a scripting language such as C#, C++, Lua, or Python.
  • Experience designing points of interest, encounters, or activities within cohesive game worlds.
  • Ability to balance creative goals with technical constraints including memory, streaming, draw distance, and content budgets.

Nice to have

  • Shipped open-world or large-scale exploration titles.
  • Experience with procedural tools such as Houdini, PCG, or other world-building systems.
  • Background in systemic or emergent design, technical art, traversal-focused design, analytics, or telemetry.
  • Experience with world streaming, World Partition, level-of-detail strategies, game jams, mods, or personal projects.
  • Experience mentoring designers or leading small cross-discipline teams.

Culture & Benefits

  • Contract position for approximately 30–40 hours per week.
  • Initial contract term of 3–6 months, with possible extension or hire depending on project status and work compatibility.
  • Iterative, feedback-driven development focused on taking prototypes to polished, playable content.
  • Applicants from underrepresented groups are encouraged to apply even if they do not meet every qualification.
  • Transparency about LLM use in cover letters is expected.

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