Назад
Company hidden
6 дней назад

Game Artist (Generalist)

109 600 - 164 400$
Формат работы
remote (только USA)
Тип работы
fulltime
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Game Artist (Generalist) (Game Development): Creating 2D and 3D game assets, materials, lighting, engine setups, and VFX for environments, characters, props, and visual systems with an accent on real-time asset optimization, visual readability, and cross-disciplinary collaboration. Focus on translating rough concepts into polished in-game results, solving visual and technical problems, and balancing artistic quality with performance budgets.

Location: United States, Remote. Flexible remote work is available within the United States, with pay varying by geographic location.

Salary: $109,600–$164,400 USD annually for candidates based in Seattle.

Company

hirify.global is the entertainment and technology brand of Sony Interactive Entertainment, creating hardware, network services, and interactive experiences.

What you will do

  • Translate concepts, references, and design ideas into polished 2D and 3D assets for environments, characters, props, and visual systems.
  • Model, texture, optimize, and implement high- and low-poly assets in real-time game engines.
  • Create textures, materials, shaders, lighting setups, scenes, cameras, and other engine-integrated visual elements.
  • Develop visual polish including particle effects, simple animations, material effects, and other VFX.
  • Collaborate with designers, engineers, animators, and other disciplines to support gameplay clarity, readability, and performance.
  • Iterate on assets, maintain organized source files, and follow naming, versioning, and implementation standards.

Requirements

  • Broad generalist skills across modeling, texturing, lighting, materials, and basic rigging or animation.
  • Strong proficiency with Photoshop and DCC tools such as Maya, Blender, ZBrush, or Substance Painter.
  • Experience with Unity or Unreal Engine and real-time asset optimization.
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
  • Portfolio demonstrating completed 2D and/or 3D game art across a variety of styles.
  • Ability to work independently, solve visual and technical problems, and communicate effectively with design and engineering teams.

Nice to have

  • Experience with VFX, particle systems, shaders, procedural materials, character workflows, rigging, skinning, or simple animation.
  • Experience with environment art, set dressing, lighting, and scene composition.
  • Familiarity with version control and collaborative game development workflows.
  • Experience with small teams, prototypes, indie games, or live production environments.
  • Basic scripting or Blueprint/visual scripting knowledge in Unity or Unreal Engine.

Culture & Benefits

  • Work in a small, fast-moving team environment with close collaboration across disciplines.
  • Medical, dental, and vision coverage.
  • Matching 401(k), paid time off, and a wellness program.
  • Employee discounts on Sony products and potential eligibility for a bonus package.
  • Background checks are conducted at the offer stage.

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