6 дней назад
Game Artist (Generalist)
109 600 - 164 400$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Game Artist (Generalist) (Game Development): Creating 2D and 3D game assets, materials, lighting, engine setups, and VFX for environments, characters, props, and visual systems with an accent on real-time asset optimization, visual readability, and cross-disciplinary collaboration. Focus on translating rough concepts into polished in-game results, solving visual and technical problems, and balancing artistic quality with performance budgets.
Location: United States, Remote. Flexible remote work is available within the United States, with pay varying by geographic location.
Salary: $109,600–$164,400 USD annually for candidates based in Seattle.
Company
is the entertainment and technology brand of Sony Interactive Entertainment, creating hardware, network services, and interactive experiences.
What you will do
- Translate concepts, references, and design ideas into polished 2D and 3D assets for environments, characters, props, and visual systems.
- Model, texture, optimize, and implement high- and low-poly assets in real-time game engines.
- Create textures, materials, shaders, lighting setups, scenes, cameras, and other engine-integrated visual elements.
- Develop visual polish including particle effects, simple animations, material effects, and other VFX.
- Collaborate with designers, engineers, animators, and other disciplines to support gameplay clarity, readability, and performance.
- Iterate on assets, maintain organized source files, and follow naming, versioning, and implementation standards.
Requirements
- Broad generalist skills across modeling, texturing, lighting, materials, and basic rigging or animation.
- Strong proficiency with Photoshop and DCC tools such as Maya, Blender, ZBrush, or Substance Painter.
- Experience with Unity or Unreal Engine and real-time asset optimization.
- Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability.
- Portfolio demonstrating completed 2D and/or 3D game art across a variety of styles.
- Ability to work independently, solve visual and technical problems, and communicate effectively with design and engineering teams.
Nice to have
- Experience with VFX, particle systems, shaders, procedural materials, character workflows, rigging, skinning, or simple animation.
- Experience with environment art, set dressing, lighting, and scene composition.
- Familiarity with version control and collaborative game development workflows.
- Experience with small teams, prototypes, indie games, or live production environments.
- Basic scripting or Blueprint/visual scripting knowledge in Unity or Unreal Engine.
Culture & Benefits
- Work in a small, fast-moving team environment with close collaboration across disciplines.
- Medical, dental, and vision coverage.
- Matching 401(k), paid time off, and a wellness program.
- Employee discounts on Sony products and potential eligibility for a bonus package.
- Background checks are conducted at the offer stage.
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