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6 дней назад

Art & Animation Director (Game Development)

Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
director
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Art & Animation Director (Game Development): Leading the artistic direction and multidisciplinary art and animation teams for a new game title with an accent on high-fidelity visual styles, real-time production pipelines, and cross-functional creative alignment. Focus on defining visual benchmarks, optimizing asset workflows, directing outsourced development, and reviewing lighting, shaders, environments, characters, animation, and VFX in engine.

Location: United States - Remote within the United States

Company

hirify.global is an independent video game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington.

What you will do

  • Define and maintain cohesive, high-fidelity visual styles across all game assets and disciplines.
  • Lead Environment Art, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art teams.
  • Partner with the Chief Creative Officer, Design, and Engineering to align creative, gameplay, and technical goals.
  • Manage, mentor, and guide art leads and artists while supporting professional growth and team quality.
  • Optimize art production pipelines, workflows, asset quality, and real-time rendering performance.
  • Oversee outsourcing partners, establish visual benchmarks and style guides, and review assets in engine.

Requirements

  • 10+ years of professional video game art production experience, including 5+ years in Art Director roles.
  • Multiple shipped console and PC titles as an Art Director.
  • Experience leading multidisciplinary teams across characters, environments, lighting, animation, and VFX.
  • Expertise in 3D modeling, sculpting, texturing, animation, lighting, and real-time engine workflows.
  • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and Unreal Engine.
  • Experience building high-fidelity real-time art pipelines and directing persistent-world or live-service visual content.

Nice to have

  • Experience working with and expanding existing intellectual property.
  • Deep familiarity with Unreal Engine.

Culture & Benefits

  • Collaborative cross-functional environment.
  • Strong focus on mentoring artists and raising team quality standards.
  • Hands-on approach to artistic and technical pipeline challenges.
  • Resourceful, communicative leadership across multiple disciplines.

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