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5 дней назад

Associate Tech Director - Design (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Associate Tech Director - Design (Unreal Engine): Building modular, reusable, and performant Blueprint tools and workflows for gameplay and level design systems with an accent on Unreal Engine architecture, optimization, and technical enablement. Focus on translating weapons, inventory, crafting, artificial intelligence, and interaction systems into Blueprint tools, diagnosing performance issues, and mentoring Tech Designers.

Location: Montreal, QC, Canada; office-based

Company

hirify.global develops original gaming experiences across global teams, including Assassin’s Creed, Rainbow Six, and Just Dance.

What you will do

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem-solving.
  • Partner with the Director of Tech Design and programming teams on gameplay architecture, technical priorities, and implementation feedback.
  • Translate weapons, inventory, crafting, artificial intelligence, and interaction systems into modular, performant Blueprint tools.
  • Provide Level Designers with reliable, documented tools and workflows for efficient iteration and level creation.
  • Define standards for Blueprint quality, performance, architecture, and asset naming across the studio.
  • Prototype gameplay systems, diagnose Blueprint performance and stability issues, and create technical documentation.

Requirements

  • Extensive Tech Design experience with advanced hands-on expertise in Unreal Engine 4 or Unreal Engine 5.
  • Advanced knowledge of Blueprint Visual Scripting, including architecture, optimization, and communication patterns.
  • Understanding of gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence.
  • Experience with Unreal Engine level design tools including Landscape, World Partition, Data Layers, and Level Instances.
  • Ability to use Unreal Insights and Blueprint Profiler for profiling and debugging.
  • Strong collaboration, communication, teaching, mentoring, documentation, and knowledge-sharing skills.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Montreal.
  • Collaboration across Tech Design, Programming, and Level Design teams.
  • Opportunity to strengthen Unreal Engine expertise through teaching, mentoring, and practical guidance.

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