3 дня назад
Graphics Engineer (AI)
150 000 - 350 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Graphics Engineer (AI): Building the display pipeline, rendering engine, and UI framework for resource-constrained AI hardware with an accent on Vulkan, OpenGL ES, vector graphics, and embedded systems. Focus on optimizing graphics performance and memory bandwidth, designing render pipelines, and establishing testing and CI practices for a commercial device.
Location: San Jose, United States
Salary: $150,000–$350,000 annually
Company
develops multimodal artificial intelligence systems and next-generation hardware with speech, text, vision, and persistent memory capabilities.
What you will do
- Own the display and graphics stack across embedded platforms.
- Design, develop, and maintain display pipelines for resource-constrained devices and novel form factors.
- Build the rendering engine and UI framework used across the product.
- Collaborate with Design and UX engineering to implement interfaces at full fidelity.
- Optimize graphics pipelines for high performance, low latency, and efficient memory bandwidth.
- Establish graphics development, testing, performance regression, and CI practices.
Requirements
- 7+ years of industry experience in graphics or UI engineering.
- Hands-on experience with Vulkan, OpenGL ES, shader authoring with GLSL/SPIR-V, and render pipeline design.
- Experience with vector graphics rendering and animation.
- Experience developing for embedded or resource-constrained systems with limited RAM, GPU capacity, and thermal headroom.
- Strong C++ skills and familiarity with Linux userspace development.
- Experience owning a UI framework or rendering engine used by other engineers, plus strong cross-functional communication.
Nice to have
- Knowledge of low-level display hardware, serializer/deserializer systems, video links, and display interfaces.
- Experience with display virtualization and retained-mode or immediate-mode rendering frameworks.
- Experience with SVG or other vector formats and GPU-accelerated rendering.
- Knowledge of MIPI DSI, HDMI, and display driver integration on embedded Linux.
- Game engine experience with Unreal or Unity, or experience shipping a custom system-level UI framework or graphics stack on a commercial device.
Culture & Benefits
- Full-time employment with a US annual base salary range of $150,000–$350,000.
- Total compensation may include additional components and benefits depending on the role.
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