3 дня назад
Lead Material Artist (World/Props)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Material Artist (World/Props) (AAA game development/Unreal Engine): Defining and driving scalable material systems for environments and props in an ambitious interactive open-world experience with an accent on PBR workflows, modular shaders, and multi-platform performance. Focus on leading the world material team, integrating materials into real-time rendering pipelines, and maintaining visual consistency from high-end platforms to mobile.
Location: Montreal, Canada
Company
is a global media and entertainment company producing film, television, streaming, theme park, and interactive experiences.
What you will do
- Translate art direction into high-quality environment and prop materials that meet visual and technical requirements.
- Lead and manage the world material team, ensuring consistency and quality across assets.
- Define, maintain, and evolve scalable material pipelines, workflows, best practices, and reusable material libraries.
- Create and oversee surface materials, tiling systems, and modular shader approaches.
- Ensure material scalability across large environments, props, and multiple performance targets from high-end platforms to mobile.
- Collaborate with Environment, Technical Art, Lighting, and pipeline development teams to integrate materials into rendering, shading, and runtime systems.
Requirements
- Extensive AAA game development experience focused on environment material creation.
- Experience leading and managing a team of artists and serving as a Lead on at least one shipped AAA title.
- Strong portfolio demonstrating high-quality world and prop materials.
- Strong understanding of PBR workflows, surface definition, shader systems, real-time pipelines, and multi-platform performance constraints.
- Experience with modern game engines such as Unreal Engine.
- Excellent communication, leadership, and collaboration skills.
Nice to have
- Experience with Unreal Engine 5 and advanced shader workflows.
- Experience building scalable material libraries and reusable systems.
- Familiarity with procedural world-building workflows or systems.
- Experience working with outsourcing partners or distributed teams.
- Strong eye for realism, surface fidelity, and material consistency.
Culture & Benefits
- Inclusive workplace focused on creating diverse content and supporting local communities.
- Equal employment opportunity policy and reasonable accommodation support during recruitment.
- External candidates may be required to attend an in-person interview at an location before a hiring decision.
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