Назад
Company hidden
5 дней назад

Lead Animation Technical Artist

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Animation Technical Artist (Game Animation/AI): Leading runtime animation R&D for a dual-perspective PvP shooting game with an accent on aiming, weapon handling, procedural animation, animation graphs, and state orchestration. Focus on solving animation quality problems across assets, engine, gameplay, and runtime, establishing technical standards, and mentoring the animation TA team.

Location: Onsite in Bothell, Irvine, Mountain View, or Vancouver

Company

hirify.global develops high-quality multiplayer games, including realistic competitive shooting experiences.

What you will do

  • Lead technical R&D and quality improvements for the runtime animation system of a dual-perspective shooting game.
  • Design, validate, and implement solutions for aiming, weapon handling, procedural animation, animation graphs, and state orchestration.
  • Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from first-person and third-person perspectives.
  • Establish animation technical specifications, review standards, diagnostic methods, and acceptance mechanisms.
  • Collaborate with animation, programming, and game design teams to turn technical solutions into executable development plans.
  • Lead and mentor the animation TA team through matrix management, technical direction, and capability building.

Requirements

  • Many years of experience in game animation and animation technical art R&D, preferably on high-quality realistic PvP shooter products.
  • Deep understanding of shooting-game feel and runtime performance, with the ability to own core-system design, R&D, and delivery.
  • Experience across the complete game-development pipeline, from problem identification and technical validation through cross-team execution and live-operation evaluation.
  • Ability to define technical standards, break down R&D tasks, mentor animation TAs, and lead delivery-focused capability upgrades.
  • Experience with runtime animation architecture in at least one mainstream or proprietary engine, plus DCC tools, scripting, and toolchains.
  • Experience with high-quality action games, international collaboration, or balancing quality, performance, and maintainability in complex multiplayer scenarios.

Nice to have

  • Runtime animation experience on Call of Duty PvP or an equivalent high-level shooting project.
  • Experience with multiple game engines.
  • Experience using AI or agents for animation data processing, tool automation, problem analysis, or workflow improvements.

Culture & Benefits

  • Cross-functional collaboration across animation, programming, and game design.
  • Technical ownership of animation direction and standards.
  • Opportunity to mentor a technical art team and improve its independent problem-solving capabilities.
  • Equal opportunity employment and reasonable accommodation support during the application process.

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