2 дня назад
Senior Technical Animator (Maya)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Maya): Building and maintaining character, creature, and prop rigging and skinning systems for an unannounced AAA game project with an accent on Maya-based rigging, cloth, hair, and physics setups. Focus on developing retargeting tools, improving production pipelines, solving technically complex bugs, and supporting high-quality assets and code.
Location: Montreal, Canada — remote or hybrid
Company
is an independent AAA game development studio creating action games with Unreal Engine across multiple announced and unannounced projects.
What you will do
- Establish and maintain production and software pipelines while meeting deadlines with the Lead.
- Create and maintain high-quality rigging and skinning for characters, creatures, and props.
- Implement Maya character rigs, including cloth, hair, and physics setups.
- Develop new rigs and retargeting systems that transfer old rigging to new rigging.
- Collaborate with modelers, animators, engine leads, and project leads to improve tools, workflows, and asset quality.
- Lead technically complex bug fixing, R&D initiatives, post-mortems, knowledge sharing, and occasional recruitment and onboarding support.
Requirements
- 5+ years of experience in technical animation or a similar field.
- Experience participating in the production cycle of at least two game titles.
- Strong Python programming experience and knowledge of Houdini.
- Expert knowledge of Maya with a specialization in rigging and skinning.
- Strong understanding of anatomy, character movement, facial rigs, 3D topology, physics simulation, and Maya art export pipelines.
- Strong verbal and written English communication skills.
Culture & Benefits
- 100% employer-paid benefits package with individual and family coverage.
- Full dental coverage and virtual health and mental well-being sessions.
- 4% RRSP matching, fully vested from the first day.
- 20 paid vacation days, 5 paid sick days, and a paid week during the winter holidays.
- Personal development opportunities and work in a global, creative game development environment.
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