8 дней назад
Senior Rendering Engineer
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Rendering Engineer (C++/Real-Time Graphics): Architecting and optimizing rendering pipelines for cinematic real-time interactive experiences with an accent on ray tracing, global illumination, physically based shading, and VFX integration. Focus on designing engine-level rendering systems, evaluating graphics APIs and hardware capabilities, and balancing visual fidelity with performance across target platforms.
Location: Remote, with candidates required to be legally authorized to work in the U.S.; Raleigh, NC is listed as the location.
Company
is an independent, artist-led film and television studio developing cinematic and interactive entertainment projects.
What you will do
- Own the technical vision, architecture, and performance strategy for the real-time rendering pipeline.
- Design, implement, and optimize systems for lighting, geometry, materials, shaders, post-processing, and VFX integration.
- Research and productionize advanced rendering techniques including global illumination, ray tracing, physically based shading, and temporal effects.
- Partner with Art and Technical Art leadership to define material workflows, lighting standards, asset pipelines, and artist-facing tools.
- Evaluate graphics APIs, hardware capabilities, and platform-specific features while communicating technical tradeoffs to engineering, production, and creative stakeholders.
Requirements
- 7+ years of professional experience in real-time rendering engineering for games, interactive entertainment, or a related field.
- End-to-end ownership of rendering architecture and a strong portfolio of shipped titles or interactive experiences.
- Deep expertise in Vulkan, DirectX 12, Metal, or OpenGL and engine-level experience with a major real-time engine such as Unreal Engine 5.
- Expertise in C++ and shader languages including HLSL, GLSL, or WGSL, with experience writing production-grade rendering code.
- Experience with physically based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, or ray tracing.
- Must be legally authorized to work in the U.S.
Culture & Benefits
- Work at the intersection of cinematic storytelling and real-time technology.
- Collaborate with film, art, technical art, engineering, production, and creative teams.
- Contribute to ambitious entertainment IP and interactive experiences.
- Employment is full-time.
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