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8 дней назад

Senior Rendering Engineer

Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Rendering Engineer (C++/Real-Time Graphics): Architecting and optimizing rendering pipelines for cinematic real-time interactive experiences with an accent on ray tracing, global illumination, physically based shading, and VFX integration. Focus on designing engine-level rendering systems, evaluating graphics APIs and hardware capabilities, and balancing visual fidelity with performance across target platforms.

Location: Remote, with candidates required to be legally authorized to work in the U.S.; Raleigh, NC is listed as the location.

Company

hirify.global is an independent, artist-led film and television studio developing cinematic and interactive entertainment projects.

What you will do

  • Own the technical vision, architecture, and performance strategy for the real-time rendering pipeline.
  • Design, implement, and optimize systems for lighting, geometry, materials, shaders, post-processing, and VFX integration.
  • Research and productionize advanced rendering techniques including global illumination, ray tracing, physically based shading, and temporal effects.
  • Partner with Art and Technical Art leadership to define material workflows, lighting standards, asset pipelines, and artist-facing tools.
  • Evaluate graphics APIs, hardware capabilities, and platform-specific features while communicating technical tradeoffs to engineering, production, and creative stakeholders.

Requirements

  • 7+ years of professional experience in real-time rendering engineering for games, interactive entertainment, or a related field.
  • End-to-end ownership of rendering architecture and a strong portfolio of shipped titles or interactive experiences.
  • Deep expertise in Vulkan, DirectX 12, Metal, or OpenGL and engine-level experience with a major real-time engine such as Unreal Engine 5.
  • Expertise in C++ and shader languages including HLSL, GLSL, or WGSL, with experience writing production-grade rendering code.
  • Experience with physically based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, or ray tracing.
  • Must be legally authorized to work in the U.S.

Culture & Benefits

  • Work at the intersection of cinematic storytelling and real-time technology.
  • Collaborate with film, art, technical art, engineering, production, and creative teams.
  • Contribute to ambitious entertainment IP and interactive experiences.
  • Employment is full-time.

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