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18 часов назад

Contract Advanced Technical Animator (Unreal Engine)

Формат работы
onsite
Тип работы
project
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Contract Advanced Technical Animator (Unreal Engine): Building scalable, high-performance character and animation systems for Unreal Engine productions with an accent on runtime animation architectures, facial animation, simulation workflows, and cross-DCC pipelines. Focus on profiling multiplayer and live-service systems, developing Python-based tools, and solving complex production and integration challenges across internal teams and external partners.

Location: Austin, TX, United States

Company

Develops high-quality, real-time character experiences for Unreal Engine productions.

What you will do

  • Design, implement, and maintain scalable runtime animation systems and Animation Blueprint architectures in Unreal Engine.
  • Develop modular, data-driven frameworks for motion matching, state machines, additive systems, and gameplay-driven animation.
  • Build and optimize character systems including IK, secondary motion, cloth and hair simulation, and facial animation pipelines.
  • Profile, debug, and optimize character systems for multiplayer, large-scale, and live-service environments.
  • Build cross-DCC and engine pipelines, custom tools, and workflows that improve iteration speed and content quality.
  • Support internal teams and external vendors through documentation, onboarding, outsourcing pipelines, mentoring, and production standards.

Requirements

  • 7+ years of experience in games, film, or real-time interactive production, focused on technical animation, technical art, or related disciplines.
  • Deep Unreal Engine experience, including real-time animation systems, performance profiling, Unreal Insights, and in-engine tools.
  • Strong Python scripting and programming skills; experience with MEL, C#, or C++ is preferred.
  • Experience developing production-ready tools, pipelines, workflows, and character systems.
  • Understanding of skeletal hierarchies, retargeting, facial rigging, IK/FK blending, pose-space correctives, runtime constraints, animation graphs, and deformation pipelines.
  • Hands-on experience with a major DCC package, preferably Maya, plus strong cross-disciplinary communication and documentation skills.

Culture & Benefits

  • Contracted engagement supporting Unreal Engine productions.
  • Collaboration with internal multidisciplinary teams and external partners.
  • Opportunity to establish pipeline standards, documentation, onboarding materials, and technical best practices.

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