18 часов назад
Contract Advanced Technical Animator (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Contract Advanced Technical Animator (Unreal Engine): Building scalable, high-performance character and animation systems for Unreal Engine productions with an accent on runtime animation architectures, facial animation, simulation workflows, and cross-DCC pipelines. Focus on profiling multiplayer and live-service systems, developing Python-based tools, and solving complex production and integration challenges across internal teams and external partners.
Location: Austin, TX, United States
Company
Develops high-quality, real-time character experiences for Unreal Engine productions.
What you will do
- Design, implement, and maintain scalable runtime animation systems and Animation Blueprint architectures in Unreal Engine.
- Develop modular, data-driven frameworks for motion matching, state machines, additive systems, and gameplay-driven animation.
- Build and optimize character systems including IK, secondary motion, cloth and hair simulation, and facial animation pipelines.
- Profile, debug, and optimize character systems for multiplayer, large-scale, and live-service environments.
- Build cross-DCC and engine pipelines, custom tools, and workflows that improve iteration speed and content quality.
- Support internal teams and external vendors through documentation, onboarding, outsourcing pipelines, mentoring, and production standards.
Requirements
- 7+ years of experience in games, film, or real-time interactive production, focused on technical animation, technical art, or related disciplines.
- Deep Unreal Engine experience, including real-time animation systems, performance profiling, Unreal Insights, and in-engine tools.
- Strong Python scripting and programming skills; experience with MEL, C#, or C++ is preferred.
- Experience developing production-ready tools, pipelines, workflows, and character systems.
- Understanding of skeletal hierarchies, retargeting, facial rigging, IK/FK blending, pose-space correctives, runtime constraints, animation graphs, and deformation pipelines.
- Hands-on experience with a major DCC package, preferably Maya, plus strong cross-disciplinary communication and documentation skills.
Culture & Benefits
- Contracted engagement supporting Unreal Engine productions.
- Collaboration with internal multidisciplinary teams and external partners.
- Opportunity to establish pipeline standards, documentation, onboarding materials, and technical best practices.
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