3 дня назад
Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine (Quadruped Animation): Developing realistic, optimized quadruped animation systems for multiplayer gameplay in Unreal Engine with an accent on biomechanics, procedural locomotion, and networked animation. Focus on building Control Rig and IK tools, integrating motion capture and Motion Matching, and solving replication, latency, desynchronization, and animation artifact challenges.
Location: Remote from Serbia, Almaty, or Armenia
Company
is a global commerce company providing funding, distribution, marketing, and monetization tools for video game developers.
What you will do
- Develop and maintain animation systems for quadruped characters in Unreal Engine.
- Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers, IK/FK systems, and procedural locomotion.
- Implement locomotion including walking, trotting, cantering, galloping, turns, starts, stops, and jumps.
- Work with motion capture cleanup, retargeting, IK Rig, IK Retargeter, Control Rig, and different skeletons.
- Optimize animation systems and resolve foot sliding, popping, IK, blending, and skeletal animation artifacts.
- Build multiplayer animation systems with networked locomotion, prediction, reconciliation, synchronized Montages, and replicated locomotion states.
Requirements
- 5+ years of experience in technical animation or gameplay animation.
- Hands-on quadruped animation experience, including large or heavy animals, with a required portfolio of quadruped animation examples.
- Strong Unreal Engine experience with Animation Blueprints, Control Rig, IK Rig, IK Retargeter, Blend Spaces, and State Machines.
- Knowledge of animal biomechanics, quadruped locomotion, rigging, skinning, skeleton setup, root motion, animation curves, notifies, Montages, and additive animation.
- Experience with motion capture pipelines, Maya, MotionBuilder, or a similar DCC tool, plus animation debugging and optimization.
- Conversational English required, with an understanding of replicated character state, latency, desynchronization, and networked animation issues.
Culture & Benefits
- Remote contractor engagement.
- Collaboration with animators, game designers, and programmers.
- Work on multiplayer game animation systems and internal animation pipeline tools.
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