2 дня назад
Advanced Technical Animator (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Advanced Technical Animator (Unreal Engine) (AAA character systems): Building scalable, high-performance runtime animation systems and production pipelines for Unreal Engine productions with an accent on Animation Blueprint architecture, facial animation, rigging, and simulation workflows. Focus on profiling multiplayer and live-service character systems, developing Maya and Unreal tools, and solving complex cross-disciplinary pipeline challenges.
Location: Austin, TX, United States
Company
Game development work focused on real-time, AAA-quality character experiences built with Unreal Engine.
What you will do
- Design and maintain scalable, performant runtime animation systems and Animation Blueprints in Unreal Engine.
- Develop data-driven animation frameworks for motion matching, state machines, additive systems, and gameplay-driven logic.
- Build and optimize character systems including IK, secondary motion, cloth, hair, facial animation, and deformation workflows.
- Profile and debug animation systems for multiplayer, large-scale, and live-service environments.
- Develop cross-DCC and engine pipelines plus custom Maya and Unreal tools using Python, MEL, C#, or C++.
- Support internal teams and external vendors, establish pipeline standards, document workflows, and mentor team members.
Requirements
- 7+ years of experience in games, film, or real-time interactive production, focused on technical animation, technical art, or related disciplines.
- Deep Unreal Engine experience, including real-time animation systems, performance profiling, Unreal Insights, and in-engine tools.
- Strong scripting and programming skills with Python required; MEL, C#, or C++ experience is preferred.
- Experience creating production-ready tools, pipelines, workflows, animation graphs, simulation systems, and deformation pipelines.
- Strong knowledge of skeletal hierarchies, retargeting, facial rigging, IK/FK blending, pose-space correctives, and runtime constraints.
- Hands-on experience with a major DCC package, preferably Maya, plus the ability to diagnose complex technical and production issues across disciplines.
Culture & Benefits
- Collaborative work across animation, rigging, engineering, pipeline, internal teams, and external partners.
- Emphasis on clear communication, documentation, onboarding, and consistent studio-wide practices.
- Opportunity to influence technical and pipeline strategies across multiple projects.
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