Назад
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5 дней назад

Head of Animation (PC/Console)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
head
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Head of Animation (PC/Console): Leading animation direction for PC and console action games, including cinematic combat and character animation for the Unreal Engine 5 project SPINE, with an accent on team leadership, animation systems, and production workflows. Focus on developing 3C, combat, and weapon animation features, improving animation pipelines and tools, and solving production challenges across large animation teams.

Location: Remote

Company

hirify.global is a game development studio with over 20 years of experience, focused on product quality and player experience in action games. It also develops Cascadeur, software for creating realistic action animation for films and games.

What you will do

  • Lead the animation direction for PC and console projects, including the SPINE project.
  • Manage animation teams, conduct performance reviews, provide feedback, and support professional development.
  • Guide team leads and mentor animation leadership skills.
  • Collaborate with game design, production, art direction, and other departments on 3C, combat systems, weapon animation, and production planning.
  • Review animation quality against gameplay, style, and project requirements.
  • Improve animation pipelines, tools, and workflows while troubleshooting project issues.

Requirements

  • 5+ years of experience animating characters for video games.
  • Experience working on AA or AAA titles.
  • Proven experience leading and mentoring animation teams of 10+ animators.
  • Strong understanding of keyframe animation, animation graphs, motion capture, and other animation systems.
  • Strong proficiency in Autodesk Maya and Unreal Engine 5.
  • Good command of English, along with strong problem-solving and communication skills.

Nice to have

  • Knowledge of Cascadeur.

Culture & Benefits

  • Remote work.
  • Work on SPINE, a PC and console third-person beat’em’up built with Unreal Engine 5.
  • Opportunity to develop cinematic gun-fu combat, character progression, cutscenes, enemies, bosses, and firearm-based battles.

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