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Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
UI Artist (Game Development): Creating UI art and integrating responsive, localized interface assets into Unreal Engine games with an accent on visual clarity, pixel-perfect implementation, and performance optimization. Focus on preparing widgets, textures, materials, and data assets, adapting layouts across screen sizes and languages, and developing UI animation proposals.
Location: Belgrade, Novi Sad, Sarajevo, or remote within EMEA; hybrid work is preferred, with onsite and remote options also available.
Company
hirify.global, now Saber Serbia & Saber Bosnia and Herzegovina and part of Saber Interactive, develops action games for PC and consoles using Unreal Engine.
What you will do
Design UI art and animation mockups aligned with game direction, UX wireframes, UI art direction, and the overall game style.
Prepare and export UI assets, including widgets, textures, materials, and data assets, for integration into Unreal Engine.
Integrate UI elements into the engine with pixel-perfect fidelity and optimize widgets and related assets for performance.
Prepare widgets for localization, including dynamic layouts, resizing, and language-based reading-direction changes.
Adapt UI widgets to different screen sizes and aspect ratios.
Maintain clean, organized file structures with clear naming conventions and element hierarchies.
Requirements
At least 2+ years of experience, preferably in the gaming industry.
Experience working on AA/AAA titles.
Experience with game engines, preferably Unreal Engine 5.
Strong experience with Figma, Photoshop, and Illustrator.
Ability to conceptualize, present, and execute ideas within a tight schedule.
Strong interpersonal skills and ability to work with members of different disciplines.
Ability to identify priorities and design gaps, contribute creative solutions, and iterate based on feedback.
Flexibility in adopting processes, art styles, and direction; willingness to respond to and adapt to feedback.
Must be a gamer.
Nice to have
Motion design or 2D animation experience.
UX design experience.
Ability to create UI shaders.
Experience with a full game production and release cycle.
Culture & Benefits
Competitive industry-standard salary and flexible working hours.
25 vacation days, company-wide annual leave in January, short-term sick leave, additional remote days, and additional leave for significant life events.
Ongoing education through conferences, classes, workshops, and internal and external courses.
Private medical insurance, fitness support, team-building events, and community events, with benefits varying by location and contract type.
Work with teams across three offices and more than 16 countries, alongside Saber Interactive developers.
Office perks include coffee, fruit, snacks, merchandise, and gifts.
Hiring process
Submit a CV and portfolio using the application button.
Applications will start being reviewed from November 6th.
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