Character Art Director (Stylized Games | Mobile | NA Time Zones)
Контакты
Формат работы
remote
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Poland
game developmentanimationmobile gamesunitycharacter designart directionvisual storytellingstylized game art
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
Зарплата и рынок
ЗП не указана
На похожих ролях по рынку
$100к$141кмедиана$155к
24 в выборке
82
Хорошая вакансия
развернуть
Роль дает заметное творческое влияние и лидерскую ответственность, но формат co-development и работа по североамериканскому времени могут влиять на повседневный опыт.
Кликните для подробной информации
Работа по времени СШАРабота на проектах партнеровЧеткая творческая рольВлияние на визуальный стильВысокий порог опыта
Оценка от Hirify AI
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Character Art Director (Stylized Games | Mobile | NA Time Zones): Defining and guiding the creation of distinctive stylized characters for an unannounced mobile game project with an accent on visual storytelling, character appeal, expressive silhouettes, and cohesive artistic direction. Focus on leading character artists, shaping designs from concept through in-game implementation, and balancing artistic quality with animation, gameplay, and production constraints.
Location: Fully remote; primarily work during North American business hours (ET/PT), with sufficient overlap for collaboration with the European studio hub. The role is associated with the Concept Art Department in Poznań, Poland.
Company
hirify.global provides co-development support for game projects through distributed US and European studio hubs.
What you will do
Define and maintain the artistic vision, visual language, quality standards, and cohesive identity for a stylized character roster.
Create and refine character designs through sketches, paintovers, design explorations, expressive silhouettes, appealing proportions, shape language, color relationships, facial expressions, and visual details.
Guide character development from early concepts through 3D production and final in-game presentation, reviewing concepts, models, materials, expressions, and visual presentation.
Translate character personalities, motivations, gameplay roles, and emotional storytelling into readable designs that work across perspectives and gameplay camera distances.
Lead and mentor character artists, provide actionable creative feedback, and collaborate with concept artists, animators, technical artists, game designers, and creative leadership.
Balance artistic ambition with production requirements, technical constraints, animation needs, gameplay requirements, and distributed-team priorities.
Requirements
7+ years of professional experience in game art, including proven experience as a Character Art Director, Art Director, or Character Art Lead.
Experience contributing to commercially released games and a strong understanding of full game production.
Portfolio demonstrating stylized character design, outstanding artistic quality, and memorable character personalities.
Strong understanding of character appeal, visual storytelling, stylized anatomy, proportions, shape language, color, and composition.
Ability to create visually distinctive characters that communicate personality, emotion, and intent through design, and to refine details that improve character appeal.
Experience guiding character art from initial concept through final in-game implementation and maintaining a cohesive visual identity across a diverse roster.
Strong hands-on artistic skills, including communicating direction through paintovers, sketches, or visual explorations.
Experience leading artists, providing actionable creative feedback, and collaborating with multidisciplinary teams.
Strong understanding of stylized game art production and the relationship between character design, animation, and gameplay.
Excellent communication skills and fluency in English; availability to work primarily during North American business hours (ET/PT) with sufficient overlap for the European studio hub.
Nice to have
Experience with Unity3D and mobile game development.
Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics.
Experience directing humanoid and non-human character designs.
Strong understanding of facial expression design, character acting, and animation-friendly character development.
Experience establishing character art bibles, visual guidelines, and production pipelines.
Experience developing characters for established franchises or original IPs.
Previous experience in a co-development environment with external creative teams.
Culture & Benefits
Fully remote work in a supportive and collaborative environment.
High creative ownership and direct influence over character identity, personality, and visual quality.
Close collaboration with experienced international creative teams across US and European studio hubs.
Long-term collaboration and professional growth opportunities.
Annual team retreats and a friendly, passionate studio culture.
Competitive compensation based on experience and location.
Hiring process
Submit a portfolio and a short introduction.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →