game developmentunreal engineunitylevel designenvironment art3d artlevel artproject leadershipaaa gamesworldbuilding
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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$63к$73кмедиана$108к
10 в выборке
65
Средняя вакансия
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Роль хорошо определена, но она из аутсорсинговой компании, что может означать высокую нагрузку и меньшую стабильность. Зарплата не указана, что затрудняет оценку общей привлекательности.
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Аутсорсинговая компанияЗарплата не указанаОпыт работы с AAA играмиРазнообразная команда
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Realistic 3D Level Art Project Lead, Senior (Game Development/Environment Art): Leading the production of high-quality realistic environments for console and PC games with an accent on level art principles, game-engine workflows, and team quality standards. Focus on optimizing large scenes, shaping visual direction, resolving production challenges, and mentoring level artists across AAA projects.
Location: Remote from Argentina, Armenia, Brazil, Bulgaria, Czech Republic, Estonia, Georgia, Latvia, Lithuania, Malaysia, Mexico, Moldova, Poland, Romania, Serbia, Turkey, or Ukraine.
Company
hirify.global is Room 8 Group's art team, delivering concept art, character and environment art, UI/UX, 2D and 3D art, and other production services for game developers and publishers, including AAA and AA projects.
What you will do
Lead and manage realistic environment projects for console and PC games.
Guide level artists, maintain production standards, and ensure consistent artistic quality.
Collaborate with Art and Tech teams on environment setup, integration, validation, and production challenges.
Create and maintain art documentation, technical specifications, and production guidelines.
Participate in project estimations, test assignments, evaluations, and supervision of new projects.
Research tools, software, and industry techniques to improve workflows and asset quality.
Requirements
Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision.
Deep understanding of level art principles, including composition, visual hierarchy, scene readability, and environmental storytelling.
Proficiency with Unreal Engine, Unity, or proprietary engines, including terrain systems, foliage tools, lighting tools, and world partitioning or streaming.
Good knowledge of gameplay logic and level design principles, plus experience optimizing large scenes for performance.
Ability to objectively evaluate work and provide constructive, actionable feedback, with excellent communication and cross-team collaboration skills.
Intermediate+ English proficiency.
Experience working on AAA titles.
At least 1 year of experience in a project lead or similar leadership role.
Nice to have
Proficiency in major 3D modeling software such as ZBrush, Maya, or 3ds Max.
Strong understanding of modular workflows and environment asset usage.
Experience creating memorable visual moments, shaping visual direction through moodboards and styleframes, and conducting biome research.
Strong worldbuilding skills integrating art, lighting, VFX, and narrative cues.
Knowledge of real architecture and nature for creating believable game spaces.
Interest in advancing visual benchmarks and exploring new artistic or technical techniques.
Experience mentoring artists and helping them improve their craft.
Culture & Benefits
Remote cooperation from the listed countries.
Competitive financial reward.
Projects with major global game development publishers.
Diversity and inclusion culture with a community of people passionate about games.
Hiring process
Participation may include project estimations, test assignments, and evaluation processes.
Hiring-related communication is conducted only through representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.
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