Level Art Project Lead
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Level Art Project Lead (Game Art): Overseeing the production of high-quality, realistic environments for Console and PC projects with an accent on maintaining efficient workflows, consistent quality, and successful project delivery. Focus on guiding a team of level artists, providing artistic and technical support, and ensuring high production standards.
Location: Remote from Albania, Armenia, Bosnia, Brazil, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Georgia, Greece, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Slovakia, Slovenia, or Turkey
Company
is an international art production and game development outsourcing company that provides external services worldwide, working with top global publishers like Activision, Nintendo, and Ubisoft.
What you will do
- Lead and manage realistic environment projects for Console and PC platforms.
- Execute assigned tasks within estimated timelines, adhering to client references and technical specifications.
- Maintain high production standards and ensure the artistic quality of the team’s output.
- Provide artistic and technical support, helping resolve production challenges within the team.
- Create and maintain art documentation, technical specifications, and production guidelines.
- Research new tools, software, and industry techniques to improve workflow efficiency and asset quality.
Requirements
- Strong strategic thinking and motivation to grow and improve the Level Art team or subdivision.
- Deep understanding of level art principles: composition, visual hierarchy, scene readability, and environmental storytelling.
- Proficiency with game engines (Unreal Engine, Unity, or proprietary engines), including terrain systems, foliage tools, lighting tools, and world partitioning/streaming.
- Good knowledge of gameplay logic and level design principles.
- Experience optimizing large scenes for performance.
- English level: Intermediate+.
- Experience working on AAA titles.
- Minimum 1 year of experience in a project lead or similar leadership role.
Nice to have
- Proficiency in major 3D modeling software (e.g., ZBrush, Maya, 3ds Max).
- Strong understanding of modular workflows and environment asset usage.
- Experience shaping visual direction through moodboards, styleframes, and biome research.
- A strong eye for worldbuilding that blends art, lighting, VFX, and narrative cues.
- A natural instinct for mentoring and helping artists sharpen their craft.
Culture & Benefits
- Competitive financial reward.
- Opportunities to work on projects with top global game development publishers.
- A culture of diversity and inclusion.
- A community of people who understand and share your passion for games.
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