4 дня назад
3D Environment Artists (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Environment Artists (Game Development): Creating game-ready stylized anime 3D environments, including props, architecture, terrain, vegetation, models, and textures, with an accent on modular construction, real-time optimization, and visual consistency. Focus on developing reusable environment kits, optimizing topology and materials, and integrating assets into cohesive playable environments.
Location: Office; hybrid WFO/WFH system with semi-flexible working hours.
Company
develops games and provides a collaborative production environment for game development crews.
What you will do
- Create game-ready stylized anime 3D environment models and textures, including props, architecture, terrain, vegetation, and other environmental assets.
- Translate concepts and visual references into assets with consistent shape language, proportions, silhouettes, composition, and visual hierarchy.
- Build optimized topology, UVs, materials, and textures for real-time game development.
- Develop modular and reusable assets that can be assembled into cohesive, playable environments.
- Collaborate with artists, leads, technical artists, designers, and production teams to integrate assets into the final product.
- Manage multiple tasks, feedback, iterations, and delivery according to the production schedule.
Requirements
- 3+ years of professional experience as a 3D Artist in the game development industry.
- Strong portfolio demonstrating 3D environment art skills.
- Practical experience with Blender, ZBrush, Substance Painter, Marmoset Toolbag, or equivalent software; willingness to adapt to Blender for the production pipeline.
- Strong understanding of game-ready environment modeling, including topology, UVs, modular construction, tileable and trim-sheet textures, and real-time optimization.
- Ability to create high-quality stylized models, textures, and materials based on concepts.
- Willingness to work in the office.
Nice to have
- Experience with stylized anime environment art, including shape simplification, visual consistency, composition, and environmental storytelling.
- Experience creating modular environment kits, reusable materials, tileable textures, and trim sheets.
- Experience with game art pipelines and environment integration in Unity, Unreal Engine, or similar engines.
Culture & Benefits
- Competitive rewards, religious holiday allowance, BPJS Tenaga Kerja, BPJS Kesehatan, and private insurance.
- Company-provided devices and relevant software licenses.
- Office facilities including a gym, tatami room, complimentary lunch and coffee, and shuttle services.
- Hybrid work, semi-flexible hours, replacement hours, and paid overtime when required.
- Paid annual, sick, menstrual, marriage, maternity, paternity, and bereavement leave.
- Mentoring, premium learning resources, knowledge-sharing sessions, personal development plans, career growth opportunities, and well-being programs.
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