14 дней назад
Unity Technical Artist (Event Pipeline)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Unity Technical Artist (Event Pipeline) (Unity/C#/Udon): Building and maintaining the Unity content pipeline for live ops events, including 3D props, prefabs, materials, shaders, collisions, lighting setups, and publishing tools with an accent on performance, reliability, and repeatable workflows. Focus on developing asset validation automation, debugging cross-disciplinary pipeline issues, and optimizing content for PC and mobile platforms.
Location: Anywhere; 100% remote, work from anywhere in the world
Company
builds immersive, user-generated worlds where people can connect, play, explore, and express themselves.
What you will do
- Own and evolve the end-to-end Unity content pipeline for live ops assets, including 3D props and content updates.
- Implement and validate Unity assets such as prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings.
- Build and maintain C# and Udon tools, scripts, and automation to reduce manual work and publishing errors.
- Create asset validation checks, naming and structure conventions, performance budgets, and ready-to-ship checklists.
- Debug content and pipeline issues across artists, designers, and engineers while documenting scalable workflows.
- Partner with Product Design and Creators to ensure content supports the intended user experience and quality standards.
Requirements
- 3+ years of experience as a Technical Artist, Tools Artist, or in a similar role, or equivalent shipped work.
- Deep proficiency with Unity and real-time 3D content production.
- Ability to write scripts, primarily in C#, and build tools or automation that improve production efficiency and reduce risk.
- Understanding of 3D fundamentals including meshes, materials, textures, lighting, and optimization.
- Systems-oriented thinking, clear cross-disciplinary communication, and strong ownership of shipped work.
Nice to have
- Experience with Unity editor tooling, import automation, or asset validation pipelines.
- Familiarity with the creator toolchain, including Unity, SDK, Creator Companion, and VPM.
- Experience with Udon or UdonSharp, PhysBones, Contacts, and performance practices.
- Experience optimizing content for PC and mobile hardware tiers or supporting high-cadence live ops publishing.
Culture & Benefits
- Remote work from anywhere in the world.
- Health benefits for U.S. and Canadian employees.
- 401(k) retirement plans for U.S. employees and RRSP plans for Canadian employees.
- Stock options, unlimited or flexible vacation, paid parental leave, and a generous holiday schedule.
- Diverse, creative, and collaborative environment with opportunities to contribute to ongoing projects and roadmap direction.
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